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<?xml version="1.0" encoding="utf-8"?> | |
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.dogwalk" android:versionCode="1" android:versionName="1.0"> | |
<uses-sdk android:minSdkVersion="10"/> | |
<application android:icon="@drawable/icon" android:label="@string/app_name"> | |
<activity android:name=".KevinWynneScheduleActivity" android:label="@string/app_name"> | |
<intent-filter> | |
<action android:name="adnroid.intent.action.MAIN"/> | |
<category android:name="android.intent.category.LAUNCHER"/> | |
</intent-filter> | |
</activity> |
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local glfw = require("glfw3") --Let's say we have a magic GLFW3 binding there! | |
local openGL = require("opengl") | |
openGL.loader = glfw.GetProcAddress | |
openGL:import() | |
--and somewhere else | |
local vbo = ffi.new("GLuint[1]") | |
gl.GenBuffers(1, vbo) | |
gl.BindBuffer(GL.ARRAY_BUFFER, vbo[0]) | |
gl.BufferData(GL.ARRAY_BUFFER, ffi.sizeof(vertices), vertices, GL.STATIC_DRAW) |
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-- $Id: utf8.lua 179 2009-04-03 18:10:03Z pasta $ | |
-- | |
-- Provides UTF-8 aware string functions implemented in pure lua: | |
-- * string.utf8len(s) | |
-- * string.utf8sub(s, i, j) | |
-- * string.utf8reverse(s) | |
-- * string.utf8char(unicode) | |
-- * string.utf8unicode(s, i, j) | |
-- * string.utf8gensub(s, sub_len) | |
-- |