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using System.Text;
using UnityEditor;
using UnityEngine;
public class AnimationCurveCreator : EditorWindow
{
private const string Title = "Curve Creator";
[SerializeField]
private AnimationCurve _curve = new AnimationCurve(new Keyframe(0, 0, 0, 0), new Keyframe(1, 1, 0, 1));