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#!/bin/sh | |
owner_name="appcenter-username" | |
app_name="App-Name" | |
token="xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx" | |
build_path="Unity-iPhone.ipa" | |
destination_name="Collaborators" | |
release_notes="Release notes go here" | |
# Step 1: Create an upload resource and get an upload_url (good for 24 hours) | |
request_url="https://api.appcenter.ms/v0.1/apps/${owner_name}/${app_name}/release_uploads" |
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using System; | |
using UnityEngine; | |
/// <summary> | |
/// Use enum values as labels on an array | |
/// </summary> | |
/// <remarks>Should not be placed in an Editor folder</remarks> | |
public class LabelledEnumArrayAttribute : PropertyAttribute | |
{ | |
public readonly Type EnumType; |
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using System; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
[InitializeOnLoad] | |
internal static class SceneAutoLoader | |
{ | |
private const string MenuFolder = "Edit/Scene Auto Load/"; |
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using System.Collections.Generic; | |
using System.IO; | |
using System.Text; | |
using UnityEditor; | |
using UnityEngine; | |
/// <summary> | |
/// Tool for copying Unity meta data directly from one file to another | |
/// </summary> | |
public class MetaCopier : EditorWindow |
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using System.Text; | |
using UnityEditor; | |
using UnityEngine; | |
public class AnimationCurveCreator : EditorWindow | |
{ | |
private const string Title = "Curve Creator"; | |
[SerializeField] | |
private AnimationCurve _curve = new AnimationCurve(new Keyframe(0, 0, 0, 0), new Keyframe(1, 1, 0, 1)); |
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