- Wikipedia: Noctis (Web page)
- Noctis - Official site (Web page)
- Proteus - early prototype screenshots (Blog post)
- Gamasutra: The Making of Elite (Video)
- The Brilliance of Dwarf Fortress
- Interview with Tarn Adams (creator of Dwarf Fortress) (Slides) (Video)
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;; dotimes | |
(define-syntax dotimes | |
(syntax-rules () | |
((_ n body ...) | |
(do ((i n (- i 1))) | |
((not (< 0 i))) | |
body ...)))) | |
(dotimes 5 |
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#!/usr/bin/env bash | |
# executables prefix | |
_prefix="/usr/bin" | |
# git executable | |
_git="$_prefix/git" | |
# site generation executable | |
_generate="$_prefix/jekyll" | |
# options for the generator |
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// Created by Guillermo Enriquez on 09/10/2012. | |
// Copyright 2012 nacho4d. All rights reserved. | |
int main(int argc, char *argv[]) { | |
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; | |
int retVal = UIApplicationMain(argc, argv, @"Application", @"AppDelegate"); | |
[pool drain]; | |
return retVal; | |
} |
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;; instead of (cut foo bar <> baz <>) | |
;; you can do #[foo bar _ baz _]a | |
(read-hash-extend #\[ | |
(lambda (char port) | |
(let loop ((terms '()) (gensyms '())) | |
(let ((c (peek-char port))) | |
(cond ((eof-object? c) | |
(error 'wtf?)) | |
((char-whitespace? c) |
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########################################## | |
# | |
# c.f. http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4 | |
# | |
# Version 2.82 | |
# | |
# Latest Change: | |
# - MORE tweaks to get the iOS 10+ and 9- working | |
# - Support iOS 10+ | |
# - Corrected typo for iOS 1-10+ (thanks @stuikomma) |
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/// <summary> | |
/// Interface definition of Either | |
/// </summary> | |
/// <typeparam name="Tl">type of the Left value</typeparam> | |
/// <typeparam name="Tr">type of the Right value</typeparam> | |
public interface IEither<out Tl, out Tr> | |
{ | |
/// <summary> | |
/// Check the type of the value held and invoke the matching handler function | |
/// </summary> |
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//#if UNITY_EDITOR | |
//#define DEBUG | |
//#endif | |
using UnityEngine; | |
using System.Collections; | |
using System; | |
using System.IO; | |
using System.Text.RegularExpressions; | |
using UnityEngineInternal; |
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using UnityEngine; | |
using UnityEngine.EventSystems; | |
//by Ralph Barbagallo | |
//www.flarb.com | |
//www.ralphbarbagallo.com | |
//@flarb | |
public class VRInputModule : BaseInputModule { |
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using System; | |
using System.Collections.Generic; | |
using UnityEngine.Events; | |
// interface you implement in your MB to receive events | |
public interface ICustomHandler : IEventSystemHandler | |
{ | |
void OnCustomCode(CustomEventData eventData); | |
} |
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