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@chitchcock
chitchcock / 20111011_SteveYeggeGooglePlatformRant.md
Created October 12, 2011 15:53
Stevey's Google Platforms Rant

Stevey's Google Platforms Rant

I was at Amazon for about six and a half years, and now I've been at Google for that long. One thing that struck me immediately about the two companies -- an impression that has been reinforced almost daily -- is that Amazon does everything wrong, and Google does everything right. Sure, it's a sweeping generalization, but a surprisingly accurate one. It's pretty crazy. There are probably a hundred or even two hundred different ways you can compare the two companies, and Google is superior in all but three of them, if I recall correctly. I actually did a spreadsheet at one point but Legal wouldn't let me show it to anyone, even though recruiting loved it.

I mean, just to give you a very brief taste: Amazon's recruiting process is fundamentally flawed by having teams hire for themselves, so their hiring bar is incredibly inconsistent across teams, despite various efforts they've made to level it out. And their operations are a mess; they don't real

@Kos
Kos / formats.txt
Last active June 24, 2024 15:42
OpenGL image formats along with their unsized variants and preferred formats for pixel transfer (Written by hand, needs verification) Pixel store for compressed textures not provided because there are glCompressedTexImage and family for them. EXT_texture_compression_s3tc formats not included.
| Image format (sized) | Unsized | Compr | Pixel format | Pixel type |
|---------------------------------------|--------------------|-------|--------------------|-----------------------------------|
| GL_R8 | GL_RED | False | GL_RED | GL_UNSIGNED_BYTE |
| GL_R8_SNORM | GL_RED | False | GL_RED | GL_BYTE |
| GL_R16 | GL_RED | False | GL_RED | GL_UNSIGNED_SHORT |
| GL_R16_SNORM | GL_RED | False | GL_RED | GL_SHORT |
| GL_R32F | GL_RED | False | GL_RED | GL_FLOAT |
| GL_R8I | GL_RED | False | GL_RED_INTEGER | GL_INT |
@bkaradzic
bkaradzic / orthodoxc++.md
Last active November 18, 2024 07:53
Orthodox C++

Orthodox C++

What is Orthodox C++?

Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.

Why not Modern C++?

@r-lyeh-archived
r-lyeh-archived / curve.hpp
Last active August 8, 2024 03:01
wip imgui curve
// [src] https://github.com/ocornut/imgui/issues/123
// [src] https://github.com/ocornut/imgui/issues/55
// v1.22 - flip button; cosmetic fixes
// v1.21 - oops :)
// v1.20 - add iq's interpolation code
// v1.10 - easing and colors
// v1.00 - jari komppa's original
#pragma once
@croxton
croxton / SSL-certs-OSX.md
Last active October 26, 2024 19:20 — forked from leevigraham/Generate ssl certificates with Subject Alt Names on OSX.md
Generate ssl certificates with Subject Alt Names

Generate ssl certificates with Subject Alt Names on OSX

Open ssl.conf in a text editor.

Edit the domain(s) listed under the [alt_names] section so that they match the local domain name you want to use for your project, e.g.

DNS.1   = my-project.dev

Additional FQDNs can be added if required:

@hurricane-voronin
hurricane-voronin / README.md
Last active October 24, 2024 07:16
Naming Classes Without a 'Manager'
@RobertAKARobin
RobertAKARobin / python.md
Last active November 17, 2024 21:07
Python Is Not A Great Programming Language
@igoro00
igoro00 / Chakra-UI x React-datepicker.md
Last active September 20, 2024 18:56 — forked from baumandm/Chakra-UI x React-datepicker.md
Chakra-UI x React-datepicker

Tiny wrapper component for React-Datepicker to stylistically fit with Chakra-UI 1.x.

<DatePicker selectedDate={myDate} onChange={(d) => console.log(d)} />

Clearable version:

<DatePicker selectedDate={myDate} onChange={(d) => console.log(d)} isClearable={true} />

FLIPS_choose_game

Game Porting Adventures

This article details my adventures and disadventures while porting my +9 years old XNA games, originally developed for Windows Phone, to multiple other frameworks (SharpDX, PSM, MonoGame...), for PSVita, Android and Desktop (Windows, Linux, macOS) platforms.

The article is divided in 3 parts:

@raysan5
raysan5 / raylib_vs_sdl.md
Last active November 14, 2024 18:25
raylib vs SDL - A libraries comparison

raylib_vs_sdl

In the last years I've been asked multiple times about the comparison between raylib and SDL libraries. Unfortunately, my experience with SDL was quite limited so I couldn't provide a good comparison. In the last two years I've learned about SDL and used it to teach at University so I feel that now I can provide a good comparison between both.

Hope it helps future users to better understand this two libraries internals and functionality.

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