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using System; | |
using System.IO; | |
using System.Linq; | |
using System.Linq.Extensions; | |
using UnityEditor; | |
using UnityEngine; | |
namespace PachowStudios.BadTummyBunny.Editor | |
{ | |
[CustomPropertyDrawer(typeof(ScriptableObject), true)] |
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public partial class EnemyFacade : MonoBehaviour | |
{ | |
public class Factory : Factory<EnemyType, EnemyTunables, EnemyFacade> { } | |
} |
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CREATE OR REPLACE FUNCTION generate_sequential_uuid(p_interval_length int DEFAULT 60) | |
RETURNS uuid | |
LANGUAGE plpgsql | |
AS $$ | |
DECLARE | |
v_i int; | |
v_time bigint; | |
v_bytes int[16] = '{}'; | |
v_hex text[16] = '{}'; | |
BEGIN |