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Noel Jarencio shearluck

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@RulerOf
RulerOf / pfsense-on-oracle-linux-7.md
Last active September 13, 2021 04:38
Installing pfSense on KVM in Enterprise Linux 7

Installing pfSense on KVM in Enterprise Linux 7

We download the latest release of pfSense as a gzipped ISO, then extract it and pass it to virt-install to get the VM up and running. Interactive portions of setup are handled with a VNC viewer because the pfSense installer doesn't seem to be able to work with virt-install's native console redirection, at least not out of the box. I'd love a tip from anyone if it's possible to fix that somehow.

CentOS 8 instructions are this way.

Instructions

Find the latest release here.

@sethvargo
sethvargo / create-certs.sh
Created June 6, 2018 16:20
Use openssl to create an x509 self-signed certificate authority (CA), certificate signing request (CSR), and resulting private key with IP SAN and DNS SAN
# Define where to store the generated certs and metadata.
DIR="$(pwd)/tls"
# Optional: Ensure the target directory exists and is empty.
rm -rf "${DIR}"
mkdir -p "${DIR}"
# Create the openssl configuration file. This is used for both generating
# the certificate as well as for specifying the extensions. It aims in favor
# of automation, so the DN is encoding and not prompted.
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active November 19, 2024 00:37
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d