Until the Playdate is widely available, you can play the game via the Playdate Pulp simulator: https://play.date/pulp/
Choose "Import" and select the WordateV2Working.json file after downloading it locally on your computer.
| # MIT License | |
| # | |
| # Copyright (c) 2023 Foxdog Studios | |
| # | |
| # Permission is hereby granted, free of charge, to any person obtaining a copy | |
| # of this software and associated documentation files (the "Software"), to deal | |
| # in the Software without restriction, including without limitation the rights | |
| # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| # copies of the Software, and to permit persons to whom the Software is | |
| # furnished to do so, subject to the following conditions: |
Until the Playdate is widely available, you can play the game via the Playdate Pulp simulator: https://play.date/pulp/
Choose "Import" and select the WordateV2Working.json file after downloading it locally on your computer.
| var SwipeableViews=function(e){"use strict";function t(e){return e&&e.__esModule&&Object.prototype.hasOwnProperty.call(e,"default")?e.default:e}function n(e,t){return e(t={exports:{}},t.exports),t.exports}e=e&&e.hasOwnProperty("default")?e.default:e;var r=n(function(e){var t=e.exports="undefined"!=typeof window&&window.Math==Math?window:"undefined"!=typeof self&&self.Math==Math?self:Function("return this")();"number"==typeof __g&&(__g=t)}),o=n(function(e){var t=e.exports={version:"2.5.3"};"number"==typeof __e&&(__e=t)}),i=(o.version,function(e,t,n){if(function(e){if("function"!=typeof e)throw TypeError(e+" is not a function!")}(e),void 0===t)return e;switch(n){case 1:return function(n){return e.call(t,n)};case 2:return function(n,r){return e.call(t,n,r)};case 3:return function(n,r,o){return e.call(t,n,r,o)}}return function(){return e.apply(t,arguments)}}),a=function(e){return"object"==typeof e?null!==e:"function"==typeof e},u=function(e){if(!a(e))throw TypeError(e+" is not an object!");return e},s=function(e) |
| <html> | |
| <head> | |
| <title>Closure Compiler JS Browser Demo</title> | |
| </head> | |
| <body> | |
| <div> | |
| <textarea id="src" name="" cols="80" rows="10"> | |
| // example script | |
| var x = 1; |
| # I couldn't find any documentation inside the closure-compiler-js repo that explained | |
| # how to actually... use it... from the git source, so here you go: | |
| # I'm on a Mac. You'll need to install maven. It is a dependency | |
| # for build.js to make jscomp.js | |
| brew install maven | |
| git clone [email protected]:google/closure-compiler-js.git | |
| cd closure-compiler-js | |
| # Now you need to pull in the java closure-compiler, which is a submodule: |
| (function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.SwipeableViews = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){ | |
| (function (process){ | |
| 'use strict'; | |
| Object.defineProperty(exports, "__esModule", { | |
| value: true | |
| }); | |
| var _extends = Object.assign || function (target) { for (var i = 1; |
| Pod::Spec.new do |s| | |
| s.name = 'Ambly' | |
| s.version = '0.6.1' | |
| s.license = { :type => 'Eclipse Public License 1.0', :file => 'LICENSE' } | |
| s.summary = 'ClojureScript REPL into embedded JavaScriptCore' | |
| s.homepage = 'https://github.com/omcljs/ambly' | |
| s.author = 'omcljs' | |
| s.source = { :git => 'https://github.com/omcljs/ambly.git', :tag => '0.6.0' } | |
| s.source_files = 'ObjectiveC/src/*.{h,m}' | |
| s.ios.deployment_target = '8.0' |
| // Setup canvas with retina res | |
| var canvas = document.getElementById('canvas'); | |
| canvas.width = window.innerWidth * window.devicePixelRatio; | |
| canvas.height = window.innerHeight * window.devicePixelRatio; | |
| canvas.style.width = window.innerWidth + "px"; | |
| canvas.style.height = window.innerHeight + "px"; | |
| var ctx = canvas.getContext("2d"); | |
| // The gamepad we draw below is about 1280px wide. We just |
| # stick this in a PYTHONSTARTUP file, make a custom ipython | |
| # profile *maybe* and stop using relative imports with . | |
| import sys | |
| sys.path.append("/Users/ethanis/code/Clover-1.7/app") | |
| from django.conf import settings | |
| settings.configure(DEBUG=True) |
| # reconstruct an image (approximate, for the time being), from its pyramidal decomposition | |
| function reconstruct(L) | |
| im = last(L) | |
| for n = (length(L)-1):-1:1 | |
| # upscale | |
| im2 = zeros(2*size(im)[1], 2*size(im)[2]) | |
| im2[1:2:end,1:2:end, :] = im | |
| # gaussian interpolation |