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@jeetsukumaran
jeetsukumaran / custom_iterator.cpp
Created February 18, 2010 02:33
Sample C++/STL custom iterator
// Sample custom iterator.
// By perfectly.insane (http://www.dreamincode.net/forums/index.php?showuser=76558)
// From: http://www.dreamincode.net/forums/index.php?showtopic=58468
#include <iostream>
#include <vector>
#include <algorithm>
#include <iterator>
#include <cassert>
@rygorous
rygorous / gist:2203834
Created March 26, 2012 08:03
float->sRGB8 using SSE2 (and a table)
// float->sRGB8 conversions - two variants.
// by Fabian "ryg" Giesen
//
// I hereby place this code in the public domain.
//
// Both variants come with absolute error bounds and a reversibility and monotonicity
// guarantee (see test driver code below). They should pass D3D10 conformance testing
// (not that you can verify this, but still). They are verified against a clean reference
// implementation provided below, and the test driver checks all floats exhaustively.
//
@K0bin
K0bin / Metacommands.txt
Created January 31, 2023 19:32
Nvidia D3D12 Metacommands
ID: 00007FFC8D287130
NAME: Conv (Convolution)
CREATION
NAME: InputResource
Type: GPU DESCRIPTOR HANDLE CBV SRV UAV
Input/Output:
STRUCTOFFSET: 0
NAME: FilterResource