- Install Visual Studio Code
- Install the compiler (download and run installer, then click install compiler)
- Open Visual Studio Code and click File->Preferences->Keyboard Shortcuts
- Create a binding for "Run Test Task." This is your injection binding.
- Open any project made for the compiler by opening the .code-workspace file
- If you want to make a project from scratch, open the installer utility in C:\T7Compiler\t7c_installer.exe and click create default project
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#! /bin/bash | |
# Limited use case. Automatically binds to the proper NAT network with our dns server | |
# via shiversoftdev#7639 and RainbowDynamix#5809 | |
systemctl stop NetworkManager | |
systemctl disable NetworkManager | |
# Replace the static line and force DHCP for eth0 | |
old="$(cat /etc/network/interfaces | grep "iface eth0")" | |
new="iface eth0 inet dhcp" |
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#using scripts\codescripts\struct; | |
#using scripts\shared\ai\animation_selector_table_evaluators; | |
#using scripts\shared\ai\archetype_cover_utility; | |
#using scripts\shared\ai\archetype_damage_effects; | |
#using scripts\shared\ai\archetype_locomotion_utility; | |
#using scripts\shared\ai\archetype_mocomps_utility; | |
#using scripts\shared\ai\archetype_utility; | |
#using scripts\shared\ai\behavior_state_machine_planners_utility; | |
#using scripts\shared\ai\zombie; | |
#using scripts\shared\animation_shared; |
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# ##### BEGIN GPL LICENSE BLOCK ##### | |
# | |
# This program is free software; you can redistribute it and/or | |
# modify it under the terms of the GNU General Public License | |
# as published by the Free Software Foundation; either version 2 | |
# of the License, or (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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import bpy | |
context = bpy.context | |
scene = context.scene | |
ob = context.selected_objects[0] | |
ob1 = context.selected_objects[1] | |
for pb in ob.pose.bones: | |
# convert from pose to world | |
for pb2 in ob1.pose.bones: |