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<svg width="300" height="300" viewBox="0 0 300 300">
<defs>
<filter id="paperEffect">
<feTurbulence
type="fractalNoise"
baseFrequency="0.04"
numOctaves="5"
result="noise"
/>
<feDiffuseLighting
@johnburnmurdoch
johnburnmurdoch / .block
Last active December 20, 2022 17:31
Watercolour affect using HTML5 canvas
license: mit
height: 620
scrolling: no
border: no
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
/// <summary>
/// A simple free camera to be added to a Unity game object.
///
/// Keys: