Get Homebrew installed on your mac if you don't already have it
Install highlight. "brew install highlight". (This brings down Lua and Boost as well)
@include keyframe(fadeout) { | |
0% { | |
opacity: 1; | |
} | |
100% { | |
opacity: 0; | |
} | |
} |
import android.content.Context; | |
import android.content.res.TypedArray; | |
import android.graphics.Canvas; | |
import android.graphics.Rect; | |
import android.graphics.drawable.Drawable; | |
import android.support.v7.widget.LinearLayoutManager; | |
import android.support.v7.widget.RecyclerView; | |
import android.util.AttributeSet; | |
import android.view.View; |
<!-- You can change the parent around to whatever you normally use --> | |
<style name="DebugColors" parent="Theme.AppCompat"> | |
<!-- System colors --> | |
<item name="android:windowBackground">@color/__debugWindowBackground</item> | |
<item name="android:colorPressedHighlight">#FF4400</item> | |
<item name="android:colorLongPressedHighlight">#FF0044</item> | |
<item name="android:colorFocusedHighlight">#44FF00</item> | |
<item name="android:colorActivatedHighlight">#00FF44</item> |
Get Homebrew installed on your mac if you don't already have it
Install highlight. "brew install highlight". (This brings down Lua and Boost as well)
/** | |
* @param interval The base interval to start backing off from. The function is: attemptNum^2 * intervalTime | |
* @param units The units for interval | |
* @param retryAttempts The max number of attempts to retry this task or -1 to try MAX_INT times, | |
*/ | |
public static <T> Observable.Transformer<T, T> backoff(final long interval, final TimeUnit units, final int retryAttempts) { | |
return new Observable.Transformer<T, T>() { | |
@Override | |
public Observable<T> call(final Observable<T> observable) { | |
return observable.retryWhen( |
gifify() { | |
if [[ -n "$1" ]]; then | |
if [[ $2 == '--good' ]]; then | |
ffmpeg -i $1 -r 10 -vcodec png out-static-%05d.png | |
time convert -verbose +dither -layers Optimize -resize 600x600\> out-static*.png GIF:- | gifsicle --colors 128 --delay=5 --loop --optimize=3 --multifile - > $1.gif | |
rm out-static*.png | |
else | |
ffmpeg -i $1 -s 600x400 -pix_fmt rgb24 -r 10 -f gif - | gifsicle --optimize=3 --delay=3 > $1.gif | |
fi | |
else |
#!/bin/sh | |
# License for any modification to the original (linked below): | |
# ---------------------------------------------------------------------------- | |
# "THE BEER-WARE LICENSE" (Revision 42): | |
# Sebastiano Poggi wrote this file. As long as you retain | |
# this notice you can do whatever you want with this stuff. If we meet some day, | |
# and you think this stuff is worth it, you can buy us a beer in return. | |
# | |
# Based on http://bit.ly/295BHLx |
#!/usr/bin/env bash | |
# Original by Dan Lew | |
# | |
# I've found that the "Migrate to AndroidX" converter in Android Studio doesn't work very | |
# well, so I wrote my own script to do the simple job of converting package names. | |
# | |
# You can download a CSV of package names here: https://developer.android.com/topic/libraries/support-library/downloads/androidx-class-mapping.csv | |
# | |
# It'll run faster on a clean build because then there are fewer files to scan over. | |
# |
#!/usr/bin/env bash | |
# I've found that the "Migrate to AndroidX" converter in Android Studio doesn't work very | |
# well, so I wrote my own script to do the simple job of converting package names. | |
# | |
# You can download a CSV of package names here: https://developer.android.com/topic/libraries/support-library/downloads/androidx-class-mapping.csv | |
# | |
# It'll run faster on a clean build because then there are fewer files to scan over. | |
# | |
# Uses `gsed` because I'm on a Mac. Can easily replace with `sed` if you don't have `gsed`. |