Revision: 06.08.2023, https://compute.toys/view/407
fn sdSphere(p: vec3f, r: f32) -> f32 {
return length(p) - r;
}
Revision: 06.08.2023, https://compute.toys/view/407
fn sdSphere(p: vec3f, r: f32) -> f32 {
return length(p) - r;
}
import pymel.core as pm | |
''' | |
An Autodesk Maya PyMEL script that calculates a pole vector position | |
based on 3 input PyNode objects. example: leg, knee, ankle bones. | |
Chris Lesage [email protected] | |
''' | |
def calculate_pole_vector(p1, p2, p3, poleDistance=1): | |
""" |
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<title>three.js webgl - modifier - Fast Quadric Mesh Simplification</title> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | |
<style> | |
body { | |
font-family: Monospace; | |
background-color: #f0f0f0; |
// OcTree with Morton Order | |
// based on http://marupeke296.com/COL_3D_No15_Octree.html | |
// | |
// +------+------+ | |
// |\ 2 \ 3 \ | |
// | +------+------+ | |
// + |\ \ \ | |
// |\| +------+------+ | |
// | + | | | | |
// +0|\| 6 | 7 | |