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| <!DOCTYPE html> | |
| <meta charset="utf-8" /> | |
| <body | |
| style="position: fixed; left: 0px; right: 0px; top: 0px; bottom: 0px; overflow: hidden; margin: 0; padding: 0;" | |
| > | |
| <canvas | |
| id="canvas" | |
| style="width: 100%; height: 100%; padding: 0;margin: 0;" | |
| ></canvas> | |
| <script> |
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| const d = (star.z/1000.0) | |
| const b = 1-d*d | |
| putPixel(x, y, b); |
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| const x = cx + star.x/(star.z * 0.001); | |
| const y = cy + star.y/(star.z * 0.001); | |
| if (x < 0 || x >= w || y < 0 || y >= h){ | |
| continue; | |
| } |
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| moveStars(elapsed*0.1); |
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| const tick = time => { | |
| let elapsed = time - prevTime; | |
| prevTime = time; | |
| moveStars(elapsed*0.1); | |
| clear(); | |
| const cx = w/2; | |
| const cy = h/2; |
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| let prevTime; | |
| const init = time => { | |
| prevTime = time; | |
| requestAnimationFrame(tick); | |
| }; | |
| ... | |
| requestAnimationFrame(init); |
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| const moveStars = (distance) => { | |
| const count = stars.length; | |
| for (var i = 0; i < count; i++) { | |
| const s = stars[i]; | |
| s.z -= distance; | |
| while (s.z <= 1){ | |
| s.z += 1000; | |
| } | |
| } | |
| } |
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| const putPixel = (x, y, brightness) => { | |
| const intensity = brightness * 255; | |
| const rgb = "rgb(" + intensity + "," + intensity + "," + intensity + ")"; | |
| c.fillStyle = rgb; | |
| c.fillRect(x, y, 1, 1); | |
| }; |
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| const clear = () => { | |
| c.fillStyle = "black"; | |
| c.fillRect(0, 0, canvas.width, canvas.height); | |
| }; |
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| const makeStars = (count) => { | |
| const out = []; | |
| for (let i=0;i<count;i++){ | |
| const s = { | |
| x: Math.random()*1600-800, | |
| y: Math.random()*900-450, | |
| z: Math.random()*1000 | |
| }; | |
| out.push(s); | |
| } |