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Building delightful software and tools
Sleepy Monax
sleepy-monax
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Building delightful software and tools
She/Her
Microkernel evangelist. Brutalism enjoyer. Modern C++ propaganda minister.
"What I cannot create, I do not understand"
A Mandelbrot-Shaped Python Script that generate a Mandelbrot Fractal
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If you've not seen my résumé, that is what this post is about, and you should probably look at it first to get an idea of what's happening.
A Tale of Two Files
PDF and ISO9660 are two very different file formats. PDF is actually a surprisingly human-readable (but, sadly, not very human-writable) plain-text format, technically descended from PostScript. PDF is not very forgiving on changes, as it stores tables of offsets to various elements, so it is very difficult to insert or remove content manually without going through a robust PDF manipulation library.
ISO9660 is a disk filesystem, meant to be written once and read many times on many different kinds of hardware. As it is sector-based, it expects data structures to be at particular absolute offsets.
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C pre-processor macro abuse to prepend number of arguments to variadic functions
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A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
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3D DOM viewer, copy-paste this into your console to visualise the DOM topographically.
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