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// https://frarees.github.io/default-gist-license | |
using System; | |
using UnityEngine; | |
[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)] | |
public class MinMaxSliderAttribute : PropertyAttribute | |
{ | |
public float Min { get; set; } | |
public float Max { get; set; } |
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/* MIT License | |
Copyright (c) 2022 David Tattersall | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
// @kurtdekker - head nod yes sensor | |
// | |
// To use: | |
// Put this on a mouse-controlled FPS camera and it can detect: | |
// - up/down "head nods yes." | |
// Optionally give it an audio to play |