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smkplus / foo.md
Created July 25, 2017 17:40 — forked from aras-p/foo.md
Controlling fixed function states from materials/scripts in Unity

(typing off the top of my head, might not compile)

Since Unity 4.3:

In the shader, instead of writing Cull Off, write Cull [_MyCullVariable], the value will be fetched from the material or global float/int variable _MyCullVariable then.

You could have it be part of material, e.g. inside Properties block:

[Enum(Off,0,Front,1,Back,2)] _MyCullVariable ("Cull", Int) = 1
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smkplus / spriteGlitch.shader
Created April 20, 2017 15:14 — forked from KeyMaster-/spriteGlitch.shader
A glitch effect shader for Sprites in Unity3D
//Copyright (c) 2014 Tilman Schmidt (@KeyMaster_)
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//The above copyright notice and this permission notice shall be included in