using UnityEditor;
using UnityEngine;
public class DirectionGizmos : MonoBehaviour
{
public Transform target;
public Color color = Color.red;
public float thickness = 2;
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| Shader "Name" { | |
| Properties { | |
| _Name ("display name", Range (min, max)) = number | |
| _Name ("display name", Float) = number | |
| _Name ("display name", Int) = number | |
| _Name ("display name", Color) = (number,number,number,number) | |
| _Name ("display name", Vector) = (number,number,number,number) |
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| //https://docs.unity3d.com/Manual/SL-UnityShaderVariables.html | |
| //https://github.com/TwoTailsGames/Unity-Built-in-Shaders/blob/master/CGIncludes/UnityCG.cginc - Most interesting stuff ;) | |
| //https://github.com/TwoTailsGames/Unity-Built-in-Shaders/tree/master/CGIncludes | |
| //https://docs.unity3d.com/Manual/SL-Shader.html | |
| //http://developer.download.nvidia.com/CgTutorial/cg_tutorial_appendix_e.html | |
| //https://unity3d.com/how-to/shader-profiling-and-optimization-tips | |
| //https://docs.unity3d.com/Manual/SL-UnityShaderVariables.html | |
| //http://www.deepskycolors.com/archive/2010/04/21/formulas-for-Photoshop-blending-modes.html | |
| //http://www.iquilezles.org/blog/ | |
| //Properties |
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| // When creating shaders for Lightweight Pipeline you can you the ShaderGraph which is super AWESOME! | |
| // However, if you want to author shaders in shading language you can use this simplified version as a base. | |
| // Please not this should be only use for reference only. | |
| // It doesn't match neither performance not feature completeness of Lightweight Pipeline Standard shader. | |
| Shader "LightweightPipeline/Physically Based Example" | |
| { | |
| Properties | |
| { | |
| // Specular vs Metallic workflow | |
| [HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0 |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScreenspaceDragDrop : MonoBehaviour
{
public Camera mCamera;
public Canvas canvas;
نام های فارسی برای استفاده در بازی
فاطمه زهرا زینب مریم مبینا ستایش ریحانه نرگس
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| using UnityEngine; | |
| public static class Colors | |
| { | |
| public static readonly Color AbsoluteZero = new Color32( 0, 72, 186, 255 ); | |
| public static readonly Color Acajou = new Color32( 76, 47, 39, 255 ); | |
| public static readonly Color AcidGreen = new Color32( 176, 191, 26, 255 ); | |
| public static readonly Color Aero = new Color32( 124, 185, 232, 255 ); | |
| public static readonly Color AeroBlue = new Color32( 201, 255, 229, 255 ); | |
| public static readonly Color AfricanViolet = new Color32( 178, 132, 190, 255 ); |


