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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Runtime.CompilerServices;
namespace osu.Framework.Graphics.OpenGL
{
/// <summary>
/// The depth value used to draw 2D objects to the screen.
/// Starts at -1f and increments to 1f for each <see cref="Drawable"/> which draws a opaque interior through <see cref="DrawNode.DrawOpaqueInterior"/>.
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Synalize It! grammar for reading osu! scores.db files
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Disclaimer: These are my personal opinions and don't represent the views of the osu! team.
It destroys/diminishes the act of creation
Mapping is an art, but that does not mean that it is inherently free from money. There are many forms of art - drawing, architecture, programming, and even mathematics; though rarely are new concepts innovated. In-fact, most forms of careers are "art" in their own ways. For this reason you have to decide what form of art mapping is closest to, and I personally liken it to drawing.
So let's consider mapping and henceforth the definition of "art" as if it were drawing.
Commissioning an artist to draw something definitely does not destroy the value of said artwork - we've commissioned works for osu! and I'm sure you can't honestly say they're irrelevant because they were commissioned.