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@hjroh0315
hjroh0315 / multidimensional_vector_prototype.cpp
Created January 2, 2022 06:18
변태같은 다차원벡터
#include <iostream>
#include <vector>
using namespace std;
template<int>
struct multivector;
template<>
struct multivector<1>
{
vector<int> vec;
@Stfort52
Stfort52 / pintos-uk-copy.md
Last active October 30, 2023 11:46
inline assembly snippets for pintOS
@emidoots
emidoots / ramblings.md
Last active December 25, 2024 04:39
Because cross-compiling binaries for Windows is easier than building natively

Because cross-compiling binaries for Windows is easier than building natively

I want Microsoft to do better, want Windows to be a decent development platform-and yet, I constantly see Microsoft playing the open source game: advertising how open-source and developer friendly they are - only to crush developers under the heel of the corporate behemoth's boot.

The people who work at Microsoft are amazing, kind, talented individuals. This is aimed at the company's leadership, who I feel has on many occassions crushed myself and other developers under. It's a plea for help.

The source of truth for the 'open source' C#, C++, Rust, and other Windows SDKs is proprietary

You probably haven't heard of it before, but if you've ever used win32 API bindings in C#, C++, Rust, or other languages, odds are they were generated from a repository called microsoft/win32metadata.