brew install redis
Set up launchctl to auto start redis
$ ln -sfv /usr/local/opt/redis/*.plist ~/Library/LaunchAgents
/usr/local/opt/redis/ is a symlink to /usr/local/Cellar/redis/x.y.z (e.g., 2.8.7)
| .flex() { | |
| display: -webkit-box; | |
| display: -moz-box; | |
| display:-webkit-flex; | |
| display: -ms-flexbox; | |
| display:flex; | |
| } | |
| .flex-justify(@justifyStyle) { |
| web: node server |
| /* Implementation of HTML Timers (setInterval/setTimeout) based on sleep. | |
| * | |
| * This file is provided under the following terms (MIT License): | |
| * Permission is hereby granted, free of charge, to any person obtaining a copy | |
| * of this software and associated documentation files (the "Software"), to deal | |
| * in the Software without restriction, including without limitation the rights | |
| * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| * copies of the Software, and to permit persons to whom the Software is | |
| * furnished to do so, subject to the following conditions: | |
| * |
L1 cache reference ......................... 0.5 ns
Branch mispredict ............................ 5 ns
L2 cache reference ........................... 7 ns
Mutex lock/unlock ........................... 25 ns
Main memory reference ...................... 100 ns
Compress 1K bytes with Zippy ............. 3,000 ns = 3 µs
Send 2K bytes over 1 Gbps network ....... 20,000 ns = 20 µs
SSD random read ........................ 150,000 ns = 150 µs
Read 1 MB sequentially from memory ..... 250,000 ns = 250 µs
| <html> | |
| <head> | |
| <script src='http://code.jquery.com/jquery-1.5.1.min.js'></script> | |
| </head> | |
| <body> | |
| <h2>Naive canvas</h2> | |
| <canvas id="naive" width="400" height="50"></canvas> | |
| <h2>High-def Canvas</h2> |
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
| Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
|---|---|---|---|---|---|---|---|
| Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
| AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |