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// this code is under MIT License, by Robert Yang + others (credits in comments) | |
// a lot of this is based on http://wiki.unity3d.com/index.php?title=SkinnedMeshCombiner | |
// but I removed the atlasing stuff because I don't need it | |
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; |
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// This script exports photoshop layers as individual PNGs. It also | |
// writes a JSON file that can be imported into Spine where the images | |
// will be displayed in the same positions and draw order. | |
// Setting defaults. | |
var writePngs = true; | |
var writeTemplate = false; | |
var writeJson = true; | |
var ignoreHiddenLayers = true; | |
var pngScale = 1; |