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@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@sousk
sousk / gist:762552
Created January 2, 2011 14:02
enable to launch stable/beta/dev chrome. source: http://d.hatena.ne.jp/os0x/20110101/1293831128
#!/usr/bin/env osascript
do shell script "/Applications/Chromes/dev/Google\\ Chrome.app/Contents/MacOS/Google\\ Chrome --user-data-dir=/Users/$USER/Library/Application\\ Support/Google/ChromeDev > /dev/null 2>&1 &"
@sousk
sousk / gist:754067
Created December 24, 2010 09:41
fire event after images loaded
var
starter = $('#base img'),
th = starter.length,
cnt = 0;
starter.one("load",function(){
(++cnt >= th) && run();
})
.each(function(){
if(this.complete) starter.trigger("load");
@sousk
sousk / snippet.rb
Created June 16, 2009 00:33
weby: make current directory accessible via HTTP
#!/usr/bin/env ruby
require 'webrick'
require 'optparse'
include WEBrick
OPTIONS = {
# :BindingAddress => '0.0.0.0',
:Port => 3000,