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@HAliss
HAliss / ShaderTextureCombiner.cs
Created March 6, 2019 10:25
Texture combiner tool that uses a shader to combine different textures to specific color channels.
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
public class ShaderTextureCombiner : EditorWindow {
//Input textures
@HAliss
HAliss / TextureCombiner.cs
Last active January 8, 2023 21:08
Texture combiner for Unity 3D
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
public class TextureCombiner : EditorWindow {
//Input textures
private Texture2D[] textures = new Texture2D[4];
@phosphoer
phosphoer / TexturePackDefinition.cs
Last active July 22, 2024 19:52
TexturePackDefinition.cs
// The MIT License (MIT)
// Copyright (c) 2024 David Evans @festivevector
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF O
@staggartcreations
staggartcreations / WorldSpaceTexel.cs
Last active February 28, 2022 18:33
World-space texel sampling in Unity
using System.Collections;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
[ExecuteInEditMode]
public class WorldSpaceTexel : MonoBehaviour
{
@fabricecw
fabricecw / migration_permission_update_v1_to_v2.php
Last active November 21, 2024 06:40
Update spatie/laravel permission tables from V1 to V2
<?php
use Illuminate\Support\Facades\DB;
use Illuminate\Support\Facades\Schema;
use Illuminate\Database\Schema\Blueprint;
use Illuminate\Database\Migrations\Migration;
class PermissionUpdateV1ToV2 extends Migration
{
/**
* Run the migrations.
*
@msklywenn
msklywenn / BatchBuilderSettings.cs
Last active May 18, 2022 14:32
Unity Batch Builder
// DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
// Version 2, December 2004
//
// Copyright (C) 2004 Sam Hocevar <[email protected]>
//
// Everyone is permitted to copy and distribute verbatim or modified
// copies of this license document, and changing it is allowed as long
// as the name is changed.
//
// DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
@rhythnic
rhythnic / vuex-reusable-functions.js
Last active October 21, 2022 07:41
Reusable Vuex Functions
// *******************************************************************
// ATTENTION
// This gist is now an npm module
// The API of some functions is altered slightly.
// All future work will happen in the repo.
//
// https://gitlab.com/rhythnic/vuex-intern
// *******************************************************************
// *******************************************************************
@troatie
troatie / CreatesWithLock.php
Last active September 12, 2023 13:51
Guard against race conditions in Laravel's firstOrCreate and updateOrCreate
trait CreatesWithLock
{
public static function updateOrCreate(array $attributes, array $values = [])
{
return static::advisoryLock(function () use ($attributes, $values) {
// emulate the code found in Illuminate\Database\Eloquent\Builder
return (new static)->newQuery()->updateOrCreate($attributes, $values);
});
}
@PopupAsylumUK
PopupAsylumUK / HexGridLayout.cs
Last active May 3, 2024 02:04
A Layout group for arranging children in a hexagon grid, and a Hexagon graphic
using UnityEngine;
using UnityEngine.UI;
public class HexGridLayout : LayoutGroup {
const float SQUARE_ROOT_OF_3 = 1.73205f;
public enum Axis { Horizontal = 0, Vertical = 1 }
public enum Constraint { Flexible = 0, FixedColumnCount = 1, FixedRowCount = 2 }
@rstecca
rstecca / DebugTriangleNormals.cs
Last active May 4, 2021 09:28
Unity Debug Mesh Normals in Editor
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class DebugTriangleNormals : MonoBehaviour {
#if UNITY_EDITOR
List<Vector3> trisCenters;