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using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.Experimental.Rendering; | |
public class ShaderTextureCombiner : EditorWindow { | |
//Input textures |
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using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
public class TextureCombiner : EditorWindow { | |
//Input textures | |
private Texture2D[] textures = new Texture2D[4]; |
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// The MIT License (MIT) | |
// Copyright (c) 2024 David Evans @festivevector | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF O |
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using System.Collections; | |
using System.Collections.Generic; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
using UnityEngine; | |
[ExecuteInEditMode] | |
public class WorldSpaceTexel : MonoBehaviour | |
{ |
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<?php | |
use Illuminate\Support\Facades\DB; | |
use Illuminate\Support\Facades\Schema; | |
use Illuminate\Database\Schema\Blueprint; | |
use Illuminate\Database\Migrations\Migration; | |
class PermissionUpdateV1ToV2 extends Migration | |
{ | |
/** | |
* Run the migrations. | |
* |
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// DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
// Version 2, December 2004 | |
// | |
// Copyright (C) 2004 Sam Hocevar <[email protected]> | |
// | |
// Everyone is permitted to copy and distribute verbatim or modified | |
// copies of this license document, and changing it is allowed as long | |
// as the name is changed. | |
// | |
// DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
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// ******************************************************************* | |
// ATTENTION | |
// This gist is now an npm module | |
// The API of some functions is altered slightly. | |
// All future work will happen in the repo. | |
// | |
// https://gitlab.com/rhythnic/vuex-intern | |
// ******************************************************************* | |
// ******************************************************************* |
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trait CreatesWithLock | |
{ | |
public static function updateOrCreate(array $attributes, array $values = []) | |
{ | |
return static::advisoryLock(function () use ($attributes, $values) { | |
// emulate the code found in Illuminate\Database\Eloquent\Builder | |
return (new static)->newQuery()->updateOrCreate($attributes, $values); | |
}); | |
} |
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using UnityEngine; | |
using UnityEngine.UI; | |
public class HexGridLayout : LayoutGroup { | |
const float SQUARE_ROOT_OF_3 = 1.73205f; | |
public enum Axis { Horizontal = 0, Vertical = 1 } | |
public enum Constraint { Flexible = 0, FixedColumnCount = 1, FixedRowCount = 2 } |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[ExecuteInEditMode] | |
public class DebugTriangleNormals : MonoBehaviour { | |
#if UNITY_EDITOR | |
List<Vector3> trisCenters; |