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require 'benchmark' | |
class Something | |
def initialize(stuff) | |
@stuff = stuff | |
end | |
def update | |
@stuff += 0.1 | |
end | |
end |
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fatal error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/lipo: /Users/spajus/.rvm/rubies/ruby-2.1.2/lib/libruby.2.1.0.dylib and UniversalRuby/libruby.2.1.0.dylib have the same architectures (x86_64) and can't be in the same fat output file | |
rake aborted! | |
Command failed with status (1): [lipo /Users/spajus/.rvm/rubies/ruby-2.1.2/...] | |
/Users/spajus/GitHub/ruby_app/Rakefile:19:in `merge_lib' | |
/Users/spajus/GitHub/ruby_app/Rakefile:49:in `block in <top (required)>' | |
Tasks: TOP => default => merge_current_platform_into_universal_ruby |
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ssh-dss AAAAB3NzaC1kc3MAAACBAIJ+UCYFJ1mKfFqORYzMYmid9DxBF3JMh8+1/qw06Y/Npi3Tjh11PDu2KXJeJ8TP3m/ZC0Tk8WgKpOE5ypMof+jq8KEmdan1qnln+b0pj4yOhNAn6QPx1PeON/ExaQWT4A5zuGUY0ozDPu6MiQ/P0AwYTXzo2obgO/2KeuO08JT3AAAAFQCLISGoMcdeXjfGHgNZRtsC+JAvkQAAAIBkDNadD8MepoLIHcK5/RfbdK8bKLb5z+WJYi6UNmevVLFK4BOq81qWqzN4k2Boe+XK6ZS8CadAHEypC52Nmp+6FXGcMGPJNONUdrzW0EfC5957ee93W5/qmScrBom0CTOtIK0Jz+0oO5h9dNkLI31hhaKc36Y/yQjdnh8epq4VyAAAAIAC0kIG8yLyc9lX21KXdh0myRcvtJhMiRRxnDbfwDkyciwicBMLpti5D8oXQ2OPOtQU3J+aNkL7efkZbkZqahtIhxbB31aTQhbF0YQO5ol6t+tIxWAgU36N5eQbN1GgHMpg/3ZX93rfreL0HBnQypwcUAHY6rxqzpxPzkUmUBib/A== tomasv |
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ssh-dss AAAAB3NzaC1kc3MAAACBAIJ+UCYFJ1mKfFqORYzMYmid9DxBF3JMh8+1/qw06Y/Npi3Tjh11PDu2KXJeJ8TP3m/ZC0Tk8WgKpOE5ypMof+jq8KEmdan1qnln+b0pj4yOhNAn6QPx1PeON/ExaQWT4A5zuGUY0ozDPu6MiQ/P0AwYTXzo2obgO/2KeuO08JT3AAAAFQCLISGoMcdeXjfGHgNZRtsC+JAvkQAAAIBkDNadD8MepoLIHcK5/RfbdK8bKLb5z+WJYi6UNmevVLFK4BOq81qWqzN4k2Boe+XK6ZS8CadAHEypC52Nmp+6FXGcMGPJNONUdrzW0EfC5957ee93W5/qmScrBom0CTOtIK0Jz+0oO5h9dNkLI31hhaKc36Y/yQjdnh8epq4VyAAAAIAC0kIG8yLyc9lX21KXdh0myRcvtJhMiRRxnDbfwDkyciwicBMLpti5D8oXQ2OPOtQU3J+aNkL7efkZbkZqahtIhxbB31aTQhbF0YQO5ol6t+tIxWAgU36N5eQbN1GgHMpg/3ZX93rfreL0HBnQypwcUAHY6rxqzpxPzkUmUBib/A== tomasv |
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// Put this file in Program Files\Adobe\Photoshop\Presets\Scripts\ | |
// In PhotoShop menu File > Scripts > Layers To Sprite Sheet | |
// Arrange layers into a sprite sheet. | |
if (documents.length > 0) { | |
var docRef = activeDocument; | |
var numLayers = docRef.artLayers.length; | |
var cols = docRef.width; |
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Bloody Rally Show is dystopian roguelite combat racing game with infinite variety of race tracks, campaigns, missions, leaderboards, daily challenges, track editor, car editor, car tuning, customization, car battles, and multiple game modes, including one where you are a pedestrian. |
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using UnityEngine; | |
namespace KL.Utils.Behaviours { | |
[DefaultExecutionOrder(int.MinValue)] | |
[ExecuteInEditMode] | |
public class GameObjectMetadata : MonoBehaviour { | |
[SerializeField] private string[] components; | |
private void Start() { |
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# New translations since v1.5.0 | |
term.none,None | |
btn.extra,Extra | |
race.modifiers,Race Modifiers | |
race.select_challenge,Select Challenge | |
race.challenges,Challenges | |
race.challenge_target,Challenge Target | |
race.challenge_target.players,Players Only | |
race.challenge_target.everyone,Everyone | |
mission.type.none,None |
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using UnityEngine; | |
using UnityEngine.Profiling; | |
namespace KL.Utils { | |
public class FPSHandbrake : MonoBehaviour { | |
private float stopEditorAtFPS = 5; | |
private float memoryMaxMB = 1024 * 10; | |
private float stopEditorDelay = 10; | |
private float stopFrameDurationTreshold = 1; |
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using System; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEditor.Compilation; | |
using UnityEditor.SceneManagement; | |
using UnityEngine; | |
class CompileTime : EditorWindow { | |
bool allowProfiler = false; | |
bool isTrackingTime; |