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// GOAL: To remove dependency on Microsoft.VisualBasic in VB.NET libs... (eg. to use them in Unity3D) | |
// Place this file in a separate C# project and reference it from the VB project | |
// In the .vbproj file add | |
// <NoVBRuntimeReference>true</NoVBRuntimeReference> | |
// in the first <PropertyGroup> (the one without a condition at the beginning) | |
// This implies a ton of fixes to apply to replace things like string compare etc. | |
// Non-exhaustive list of fixes : | |
// - auto conversions are not done (use .ToString() for example) |
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// Remi Gillig - http://speps.fr - 2012 - Public domain | |
using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class DebugDraw | |
{ | |
static Material material = new Material( | |
@"Shader ""Custom/DebugDraw"" { |
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package main | |
import ( | |
"fmt" | |
"log" | |
"net/http" | |
"sync" | |
) | |
type worker struct { |
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# very simple example of L2 norm optimization using JuMP | |
using Images, TestImages, JuMP, Ipopt | |
# crop a test image to 50x50 and then flatten it | |
original = Gray.(testimage("lighthouse"))[250:299, 150:199] | |
w = size(original, 1) | |
h = size(original, 2) | |
t = w * h | |
y = reshape(float.(original), t) |
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/** | |
* dwt53.c - Fast discrete biorthogonal CDF 5/3 wavelet forward and inverse transform (lifting implementation) | |
* | |
* This code is provided "as is" and is given for educational purposes. | |
* 2007 - Gregoire Pau - [email protected] | |
*/ | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <math.h> |