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#if GL_FRAGMENT_PRECISION_HIGH == 1 | |
precision highp int; | |
precision highp float; | |
#endif | |
uniform sampler2D uSampler; | |
uniform float time; | |
uniform float baseRotation1; | |
uniform float rotationSpeed1; | |
uniform float baseRotation2; | |
uniform float rotationSpeed2; |
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