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| // CC4 visemes to OVR mapping in Unity | |
| using UnityEngine; | |
| [RequireComponent(typeof(OVRLipSyncContextBase))] | |
| public class VisemeMapper : MonoBehaviour | |
| { | |
| public SkinnedMeshRenderer mesh; | |
| public OVRLipSyncContextMorphTarget context; |
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