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// TinyGA experimental F# implementation | |
// SSG 11/27/2008 | |
#light | |
open System // for random generator | |
print_endline "TinyGAFS v1.0 - SSG\n" | |
// check command line | |
if Array.length Sys.argv <> 7 then |
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{ | |
SMUS (Shockwave Multi User Server) types | |
SSG - 02 Dec 2001 | |
} | |
unit smus; | |
interface | |
uses |
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{ drawing code for ek$i universe - used in book poster - 2002 } | |
unit uvmain; | |
interface | |
uses | |
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, | |
Dialogs, ExtCtrls, StdCtrls, ComCtrls; |
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; ESCape Bootstrap-Loader v0.04 beta - (c) 1994 SSG | |
; This is a bootstrap loader I coded for one of my own "operating system" projects. | |
; It didn't go much farther than the loader and some init code anyways. | |
model tiny | |
.386 | |
cseg segment use16 | |
org 7c00h |
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{ ES BBS Intro - 1995 } | |
{ Binary can be get at http://www.pouet.net/prod.php?which=55705 } | |
{$M $800,0,655360} | |
{$N-,E-,F+} | |
uses Strings,XBuf,XMode; | |
const |
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{ - arteffect tdsn reader - (c) 1997 SSG/arteffect - 28th Sep 97 - 15:54 - } | |
uses | |
XStream,XColl,XBuf,XMouse,Objects,qText,XStr,Dos; | |
type | |
PArticle = ^TArticle; | |
TArticle = record |
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let rec calc sum prev1 prev2 evensum = | |
if sum > 4000000 then evensum | |
else | |
let newsum = prev1 + prev2 | |
calc newsum prev2 newsum (if newsum % 2 = 0 then evensum + newsum else evensum) | |
printf "%d" (calc 0 0 1 0) |
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{ this is obviously missing a lot stuff (obj files) - but scrolltexts are fun to read } | |
uses XBuf,XProtect,XMode,crt,Dos; | |
const | |
finished:boolean=false; | |
game = 'SEXY FIGHTER'; | |
software = 'FROG'; | |
cracker = 'SSG & FatalicA'; |
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{ | |
adventure game engine 1.0 | |
file format: AGE.INI | |
[rooms] | |
<room#>, <room name>, <gfxfile>, <exits>, <flags> | |
<room description line 1> | |
. | |
. |
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{ | |
Coke Commander - The Kick Ass NC Clone (1996) | |
} | |
uses | |
QText,XStr,Views,Dialogs,App,Memory,XBuf,TVX,Drivers,Exec,Dos,XIO,Objects; | |
const |
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