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--[[ | |
= ABOUT | |
This module uses Roberto Ierusalimschy's powerful new pattern matching library | |
LPeg[1] to tokenize Lua source-code in to a table of tokens. I think it handles | |
all of Lua's syntax, but if you find anything missing I would appreciate a mail | |
at [email protected]. This lexer is based on the BNF[2] from the Lua manual. | |
= USAGE | |
I've saved my copy of this module under [$LUA_PATH/lexers/lua.lua] which means |
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diff --git a/slnunico.c b/slnunico.c | |
index bc1124b..22efb00 100644 | |
--- a/slnunico.c | |
+++ b/slnunico.c | |
@@ -94,6 +94,9 @@ http://www.unicode.org/Public/UNIDATA/PropList.txt | |
# define SLN_UNICODENAME "unicode" | |
#endif | |
+#if LUA_VERSION_NUM < 502 | |
+# define luaL_setfuncs(L,l,nup) luaI_openlib(L,NULL,l,nup) |
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test | |
tags* | |
*.exe | |
*.dll | |
*.obj | |
*.so | |
*.o |
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#include <stdio.h> | |
#include <string.h> | |
#define COMP_MAX 50 | |
#define ispathsep(ch) ((ch) == '/' || (ch) == '\\') | |
#define iseos(ch) ((ch) == '\0') | |
#define ispathend(ch) (ispathsep(ch) || iseos(ch)) | |
char *normpath(char *out, const char *in) { |
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*.exe | |
*.dll | |
tags* | |
objs |
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@set LUAVER=lua52 | |
@if "%1x" == "x" ( | |
set LUADIR=D:\%LUAVER%\ | |
) else set LUADIR=%1\%LUAVER%\ | |
@echo install Lua to %LUADIR% ... | |
@echo create directories ... | |
@mkdir %LUADIR% 2>nul | |
@mkdir %LUADIR%include 2>nul | |
@mkdir %LUADIR%clibs 2>nul | |
@mkdir %LUADIR%lua 2>nul |
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Lua52/ | |
*.a |
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@rd /s /q obj 2>nul | |
@md obj | |
@cd obj | |
gcc -O2 -c -DFREEGLUT_EXPORTS ../src/*.c -I../include | |
gcc -mdll -o ../freeglut32.dll *.o^ | |
-Wl,--enable-stdcall-fixup,--out-implib,libfreeglut32.a^ | |
-lopengl32 -lgdi32 -lwinmm | |
gcc -O2 -c -DFREEGLUT_STATIC ../src/*.c -I../include |
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#ifndef lua_bufflib_h | |
#define lua_bufflib_h | |
#define LUA_LIB | |
#include <lua.h> | |
#include <lauxlib.h> | |
#define BUFFER_LIBNAME "buffer" |
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#define LUA_LIB | |
#include <lua.h> | |
#include <lauxlib.h> | |
static lua_Integer posrelat(lua_Integer pos, size_t len) { | |
if (pos >= 0) return pos; | |
else if (0u - (size_t)pos > len) return 0; | |
else return (lua_Integer)len + pos + 1; | |
} |
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