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| <osm-script output="xml" timeout="2000"> | |
| <id-query {{nominatimArea:Germany}} into="area"/> | |
| <union> | |
| <query type="way"> | |
| <has-kv k="highway" v="motorway"/> | |
| <area-query from="area"/> | |
| </query> | |
| </union> | |
| <union> | |
| <item /> |
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| // Results in ▓▓▓▓▓▓▓▓▓▓░░░░░░░░░ | |
| WIEDERHOLEN("▓";GANZZAHL(E2÷C2×20)) & WIEDERHOLEN("░";GANZZAHL((1−E2÷C2)×20)) | |
| // Inspired by https://twitter.com/year_progress/status/881482588732477440 | |
| // Script adapted from https://strobelstefan.org/?p=4126 |
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| <input type="range" min="-180" max="180" step="0.1" oninput="update(this.value)" onchange="update(this.value)"> |
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| python3 -m http.server |
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| <script src='https://npmcdn.com/@turf/turf/turf.min.js'></script> | |
| <script> | |
| var lineString = { | |
| "type": "Feature", | |
| "properties": {}, | |
| "geometry": { | |
| "type": "LineString", | |
| "coordinates": [ | |
| [ | |
| 13.0078125, |
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| <script src="socket.io.min.js"></script> | |
| <script> | |
| var ipOfLaptop = '192.168.2.107'; | |
| var definedPort = 8123; | |
| var host = 'http://' + ipOfLaptop + ':' + definedPort; | |
| var socket = io(host); | |
| socket.emit('msg', 'test'); | |
| </script> |
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| // import | |
| // - https://d3js.org/d3-geo.v1.min.js | |
| // - https://d3js.org/d3-geo-projection.v2.min.js | |
| // Keep x and y in the same range of values as coordinates | |
| var x = 180; | |
| var y = 90; | |
| var fromXY = [x, y]; | |
| var fromLonLat = d3.geoEquirectangular().invert(fromXY); | |
| var toXY = d3.geoMercator()(fromLonLat); |
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| <div id="console"> | |
| Press a key to see its key code | |
| </div> | |
| <script> | |
| var cnsl = document.getElementById('console'); | |
| document.addEventListener("keyup", function(){ | |
| cnsl.innerHTML = event.keyCode; | |
| }); | |
| </script> |
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| function getAngleBetweenVectorAndPlane(vector, plane) { | |
| var angle = Math.asin(Math.abs(plane.x * vector.x + plane.y * vector.y + plane.z * vector.z) / (Math.sqrt(Math.pow(plane.x, 2) + Math.pow(plane.y, 2) + Math.pow(plane.z, 2)) * Math.sqrt(Math.pow(vector.x, 2) + Math.pow(vector.y, 2) + Math.pow(vector.z, 2)))); | |
| // http://www.vitutor.com/geometry/distance/line_plane.html | |
| var direction = -vector.z / Math.abs(vector.z); // Because vector angle is always shortest and has no direction | |
| angle = angle * direction * 180 / Math.PI; | |
| return angle; | |
| } |