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@hibiyasleep
hibiyasleep / GodDrinksJava.java
Last active June 27, 2025 08:19
world.execute(me);
package goddrinksjava;
/**
* The program GodDrinksJava implements an application that
* creates an empty simulated world with no meaning or purpose.
*
* @author momocashew
* @lyrics hibiyasleep
*/
@sharmaeklavya2
sharmaeklavya2 / cp_syllabus.md
Last active May 29, 2025 17:01
Competitive Programming Syllabus

Competitive Programming Syllabus

Geometry

  • Problems - Refer the article for a list of problems which can be solved using Rotating Calipers technique.
@darklight721
darklight721 / INSTRUCTIONS.md
Last active December 7, 2020 12:57
Using MobX with decorators in React Native

Using MobX with decorators in React Native

The following instructions should work with React Native v0.32:

  1. Install mobx libraries.

    npm install mobx --save
    npm install mobx-react --save

I have been an aggressive Kubernetes evangelist over the last few years. It has been the hammer with which I have approached almost all my deployments, and the one tool I have mentioned (shoved down clients throats) in almost all my foremost communications with clients, and it was my go to choice when I was mocking my first startup (saharacluster.com).

A few weeks ago Docker 1.13 was released and I was tasked with replicating a client's Kubernetes deployment on Swarm, more specifically testing running compose on Swarm.

And it was a dream!

All our apps were already dockerised and all I had to do was make a few modificatons to an existing compose file that I had used for testing before prior said deployment on Kubernetes.

And, with the ease with which I was able to expose our endpoints, manage volumes, handle networking, deploy and tear down the setup. I in all honesty see no reason to not use Swarm. No mission-critical feature, or incredibly convenient really nice to have feature in Kubernetes that I'm go

@dead-claudia
dead-claudia / constraint-types.md
Last active October 3, 2022 19:31
TypeScript Constraint Types Proposal

(All feedback/discussion should take place in the relevant issue.)

TypeScript Constraint Types Proposal

There's multiple requests for the ability to control a type at a much more fine grained level:

  • #12424: Mapped conditional types
  • #12885: Typing function overloads
  • #12880: Bad inference for lambda closures
  • Promises wrongfully accept thenables as their generic parameter (thenables can never be the argument to a then callback).
@elcritch
elcritch / rancher-zerotier.yml
Last active July 24, 2019 13:12
Run ZeroTier on RancherOS
#cloud-config
rancher:
services:
zerotier:
image: zerotier/zerotier-containerized:1.2.4
labels:
io.rancher.os.scope: system
volumes:
- /var/lib/zerotier-one:/var/lib/zerotier-one
restart: always
@waryas
waryas / MumGay.c
Last active June 16, 2025 11:03
Use mumble_ol.dll to render on any 3D application.
// OverwolfEmulator.cpp : définit le point d'entrée pour l'application console.
//
#include "stdafx.h"
#include <Windows.h>
#include <stdint.h>
#define OVERLAY_MAGIC_NUMBER 0x00000005
struct OverlayMsgHeader {
@HadrienG2
HadrienG2 / High_Performance_Rust.md
Last active April 22, 2025 18:53
Making Rust a perfect fit for high-performance computations

Hello, Rust community!

My name is Hadrien and I am a software performance engineer in a particle physics lab. My daily job is to figure out ways to make scientific software use hardware more efficiently without sacrificing its correctness, primarily by adapting old-ish codebases to the changes that occured in the software and computing landscape since the days where they were designed:

  • CPU clock rates and instruction-level parallelism stopped going up, so optimizing code is now more important.
  • Multi-core CPUs went from an exotic niche to a cheap commodity, so parallelism is not optional anymore.
  • Core counts grow faster than RAM prices go down, so multi-processing is not enough anymore.
  • SIMD vectors become wider and wider, so vectorization is not a gimmick anymore.
@LexManos
LexManos / clean.txt
Created December 8, 2018 20:06
1.13 Announcement.
So about 1.13. As we have been stating since the public release of 1.13,
the Forge update is a time we are taking to re-write everything from the
ground up. Not just Forge, but the entire toolchain, launcher, installer,
and core of Forge is being rewritten. Every line of code is being inspected,
and re-validated. This whole process takes a while. To give you (the reader)
an idea of what has been done so far:
ForgeGradle has been rewritten to support modern gradle versions, with better tools
to be expandable and used for more than just setting up a Minecraft/Forge
dependency project. It's also much cleaner and organized this time around
use std::collections::HashMap;
use std::fmt;
use std::io;
use std::num::ParseFloatError;
use std::rc::Rc;
/*
Types
*/