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var data:Array = new Array(); | |
var xPosition:uint = 0; | |
var yPosition:uint = 0; | |
// Set x and y boundaries | |
var xHeight:uint = 40; | |
var yHeight:uint = 30; |
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<?xml version="1.0" encoding="utf-8" ?> | |
<data> | |
<display> | |
<time x="468" y="1" /> <!-- defaults: 474, -1 --> | |
<splash x="69" y="94" /> <!-- defaults: 69, 94 --> | |
<about x="4" y="26" okayx="361" okayy="191" /> <!-- defaults: 4, 26, 361, 191 --> | |
<instructions x="20" y="27" okayx="180" okayy="269" /> <!-- defaults: 20, 27, 180, 269 --> | |
<setendscore x="75" y="45" okayx="122" okayy="67" cancelx="46" cancely="71" /> <!-- defaults: 75, 45, 122, 67, 46, 71 --> | |
<scorewarning x="-42" y="13" okayx="248" okayy="29" /> <!-- defaults: -42, 13, 248, 29 --> | |
<scoreinput x="154" y="28" width="35" height="30" restrict="1234567890" maxchars="3" /> <!-- defaults: 154, 28, 35, 30, 1234567890, 3 --> |
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package; | |
import flash.Lib; | |
import flash.display.Bitmap; | |
import flash.display.BitmapData; | |
import flixel.system.FlxPreloader; | |
import flash.events.Event; | |
import flash.display.StageAlign; | |
import flash.display.StageScaleMode; |
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package; | |
import flash.events.Event; | |
import flash.Lib; | |
import flixel.FlxG; | |
import flixel.FlxGame; | |
import flixel.FlxCamera; | |
class GameClass extends FlxGame | |
{ |
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package; | |
import flash.display.BitmapData; | |
import flash.geom.Point; | |
import flixel.FlxG; | |
import flixel.FlxSprite; | |
import flixel.util.FlxColor; | |
import flixel.util.FlxColorUtil; | |
import flixel.util.FlxRandom; | |
import openfl.Assets; |
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import flixel.FlxCamera; | |
import flixel.FlxSprite; | |
import flixel.tile.FlxTilemap; | |
class Util | |
{ | |
static public function renderTileMapToSprite(Tiles:FlxTilemap, Sprite:FlxSprite):Void | |
{ | |
var tempCam:FlxCamera = new FlxCamera(0, 0, Std.int(Tiles.width), Std.int(Tiles.height)); | |
Sprite.makeGraphic(Std.int(Tiles.width), Std.int(Tiles.height), 0); |
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package states; | |
import flash.Lib; | |
import flash.display.Bitmap; | |
import flash.display.BitmapData; | |
import flixel.system.FlxBasePreloader; | |
class Preloader extends FlxBasePreloader | |
{ | |
private var _progressBar:Bitmap; |
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Here's a list of the strings in the game (SPOILERS kinda): | |
A game by | |
Powered by | |
Press left or right to start | |
Release left and right | |
to start | |
to erase | |
Touch left or right side to start | |
Release both sides |
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Here's a list of the strings in the game (SPOILERS kinda): | |
A game by: Et spil af | |
Powered by: Kører på | |
Press left or right to start: Tryk venstre eller højre for at starte | |
Release left and right: Slip venstre og højre | |
to start: for at starte | |
to erase: for at slette | |
Touch left or right side to start: Tryk venstre eller højre side for at starte | |
Release both sides: Slip begge sider |
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#!/bin/sh | |
set -e | |
if [ "$#" -lt 0 ]; then | |
echo "Usage: pw 16 [lim]" | |
exit 1 | |
fi | |
if [ "$#" -gt 2 ]; then |
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