This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// set-up a connection between the client and the server | |
var socket = io.connect(); | |
// let's assume that the client page, once rendered, knows what room it wants to join | |
var room = "abc123"; | |
socket.on('connect', function() { | |
// Connected, let's sign-up for to receive messages for this room | |
socket.emit('room', room); | |
}); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* Taken from http://stackoverflow.com/questions/5867534/how-to-save-canvas-data-to-file/5971674#5971674 | |
*/ | |
var fs = require('fs'); | |
// string generated by canvas.toDataURL() | |
var img = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABQAAAAUCAYAAACNiR0" | |
+ "NAAAAKElEQVQ4jWNgYGD4Twzu6FhFFGYYNXDUwGFpIAk2E4dHDRw1cDgaCAASFOffhEIO" | |
+ "3gAAAABJRU5ErkJggg=="; | |
// strip off the data: url prefix to get just the base64-encoded bytes |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Configuration; | |
using System.Linq; | |
using System.Reflection; | |
using System.Threading; | |
using System.Threading.Tasks; | |
using log4net; | |
namespace Utils | |
{ |