A list of the most common functionalities in Jekyll (Liquid). You can use Jekyll with GitHub Pages, just make sure you are using the proper version.
Running a local server for testing purposes:
| #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. | |
| SendMode Input ; Recommended for new scripts due to its superior speed and reliability. | |
| SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. | |
| DisableRainmeterSkin() | |
| { | |
| Envget, APPDATA, APPDATA | |
| RainmeterINI = %APPDATA%\Rainmeter\Rainmeter.ini | |
| VDMSection = Visions+\VDM Controller | |
| VDMActiveKey = Active |
A list of the most common functionalities in Jekyll (Liquid). You can use Jekyll with GitHub Pages, just make sure you are using the proper version.
Running a local server for testing purposes:
GNU/LinuxIntelliJ IDEAAnt based.$JNIQtCreator (I'll mention the build steps inline).ndk-build should be available in $PATHjavah should be available in $PATH| <?xml version="1.0" encoding="utf-8"?> | |
| <!-- Copyright (C) 2014 The Android Open Source Project | |
| Licensed under the Apache License, Version 2.0 (the "License"); | |
| you may not use this file except in compliance with the License. | |
| You may obtain a copy of the License at | |
| http://www.apache.org/licenses/LICENSE-2.0 | |
| Unless required by applicable law or agreed to in writing, software |
| package ; | |
| import luxe.Component; | |
| import luxe.Rectangle; | |
| import luxe.Vector; | |
| class PhysBody { | |
| public var rect:Rectangle; | |
| public var vel:Vector; | |
| public var acc:Vector; |
| import os | |
| import opengl | |
| import glfw/wrapper as glfw | |
| var | |
| win: GLFWwindow | |
| vaoID: GLuint | |
| vboID: GLuint | |
| cboID: GLuint | |
| vertexShaderID: GLuint |
| class Perlin { | |
| public var repeat :Int; | |
| public function new(repeat :Int = -1) { | |
| this.repeat = repeat; | |
| } | |
| public function OctavePerlin(x :Float, y :Float, z :Float, octaves :Int, persistence :Float) { | |
| var total :Float = 0; | |
| var frequency :Float = 1; |
| class Heightmap { | |
| var size :Int; | |
| var tiles :Array<Array<Null<Float>>>; | |
| var d :Int; | |
| public function new() { | |
| } | |
| package; | |
| import luxe.Input; | |
| typedef AccelEvent = { | |
| timestamp:Float, | |
| value:Float, | |
| axis:Int | |
| } |
