https://www.unrealengine.com/en-US/blog/unreal-property-system-reflection
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. | |
#include "Ten.h" | |
#include "TenBlock.h" | |
#include "TenBlockGrid.h" | |
ATenBlock::ATenBlock() | |
{ | |
// Structure to hold one-time initialization | |
struct FConstructorStatics |
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import keras | |
import numpy as np | |
from keras.applications import vgg16, inception_v3, resnet50, mobilenet | |
#Load the VGG model | |
vgg_model = vgg16.VGG16(weights='imagenet') | |
#Load the Inception_V3 model | |
inception_model = inception_v3.InceptionV3(weights='imagenet') | |
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//Arduino Misuratore di potenzza e corrente elettrica con SCT-013-030 | |
//use EmonLib | |
// https://www.progettiarduino.com/76-arduino-amperometro-con-sct-013-corrente-e-potenza.html | |
#include "EmonLib.h" | |
#include <Wire.h> // Libreria wire già presente in Arduino ide | |
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