- What is Georeferencing? And Why?
- Ground Control Points.
- Tools. 1. GIMP 2. Inkscape 3. QGIS
- Raster data.
- Process
| -480p - Run tenfoot in 480p rather than 1080p | |
| -720p - Run tenfoot in 720p rather than 1080p | |
| -accesscode - | |
| -all_languages - show longest loc string from any language | |
| -batterytestmode - rapidly cycle battery percentages for testing | |
| -bigpicture - Start in Steam Big Picture mode | |
| -blefw - | |
| -cafeapplaunch - Launch apps in a cyber cafe context | |
| -candidates - Show libjingle candidates for local connection as they are processed | |
| -ccsyntax - Spew details about the localized strings we load |
| -accesscode - | |
| -batterytestmode - rapidly cycle battery percentages for testing | |
| -bigpicture - Start in Steam Big Picture mode | |
| -browser-offline - | |
| -cafeapplaunch - Launch apps in a cyber cafe context | |
| -candidates - Show libjingle candidates for local connection as they are processed | |
| -ccsyntax - Spew details about the localized strings we load | |
| -cef-allow-browser-underlay - Allow webhelper to create BrowserView underlays | |
| -cef-delaypageload - Enable early-out for known page loads | |
| -cef-disable-breakpad - disables breakpad in crash dumps |
Magic numbers are the first bits of a file which uniquely identify the type of file. This makes programming easier because complicated file structures need not be searched in order to identify the file type.
For example, a jpeg file starts with ffd8 ffe0 0010 4a46 4946 0001 0101 0047 ......JFIF.....G ffd8 shows that it's a JPEG file, and ffe0 identify a JFIF type structure. There is an ascii encoding of "JFIF" which comes after a length code, but that is not necessary in order to identify the file. The first 4 bytes do that uniquely.
This gives an ongoing list of file-type magic numbers.
| import urllib2 | |
| # retrieve token | |
| url="http://192.168.8.1/api/webserver/token" | |
| response = urllib2.urlopen(url) | |
| xml=response.read() | |
| token=xml[59:-23] | |
| print "Got token %s" % token | |
| #!/usr/bin/env python3 | |
| """ | |
| Python 3 code that can decompress (to a .gvas file), or recompress (to a .savegame file) | |
| the UE4 savegame file that Astroneer uses. | |
| Though I wrote this for tinkering with Astroneer games saves, it's probably | |
| generic to the Unreal Engine 4 compressed saved game format. | |
| Examples: |
Here are the mods I recommend. These are all compatible with the latest versions of SMAPI and Stardew Valley on Linux/macOS/Windows. See the player's guide to using mods if you're interested.
- Content Patcher
The base framework used by over 50% of Stardew Valley mods. - Central Station
Reach many other mods' locations. - Generic Mod Config Menu
Edit mod options in-game without needing to manually editconfig.jsonfiles, for the many mods which support it.
| ############################################### | |
| # TX SX OS unpacker - by hexkyz and naehrwert # | |
| ############################################### | |
| from Crypto.Cipher import AES | |
| from Crypto.Util import Counter | |
| import os | |
| import struct | |
| """ |
| # The following is adapted from https://github.com/reswitched/loaders/blob/master/nxo64.py | |
| # | |
| # =========================================================================================== | |
| # | |
| # Copyright 2017 Reswitched Team | |
| # | |
| # Permission to use, copy, modify, and/or distribute this software for any purpose with or | |
| # without fee is hereby granted, provided that the above copyright notice and this permission | |
| # notice appear in all copies. | |
| # |