Please refer to this blogpost to get an overview.
Replace *-INSTANCE with one of the public instances listed in the scrapers section. Replace CAPITALIZED words with their corresponding identifiers on the website.
Please refer to this blogpost to get an overview.
Replace *-INSTANCE with one of the public instances listed in the scrapers section. Replace CAPITALIZED words with their corresponding identifiers on the website.
This explains how to build mesa from source, and how to use the custom built mesa to run some apps and games, without needing to replace the mesa libraries that your operating system runs on.
Let's assume that you are using an x86_64 system.
| diff --git a/composite.cpp b/composite.cpp | |
| index c529f398e..ce5b0bd08 100644 | |
| --- a/composite.cpp | |
| +++ b/composite.cpp | |
| @@ -109,11 +109,16 @@ Compositor::Compositor(QObject* workspace) | |
| : QObject(workspace) | |
| , m_state(State::Off) | |
| , m_selectionOwner(nullptr) | |
| + , forceUnredirectCheck(false) | |
| , m_scene(nullptr) |
| #!/usr/bin/env python3 | |
| """Flatpak CLI Shortcut Generator | |
| A simple no-argument tool that generates launchers with traditional non-flatpak | |
| command names for your installed Flatpak applications in ~/.local/bin/flatpak. | |
| Does full collision detection and warns you if you forgot to add its output | |
| directory to your PATH. Also overrules the command-line specified in the | |
| ``.desktop`` file if the Flatpak maintainer didn't include support for | |
| command-line arguments. |
| #!/bin/bash | |
| # Execute Windows programs with Proton from Steams installation folder, without | |
| # starting Steam client. | |
| # | |
| # 1. Create a directory for Proton environment to run in. As an example make a | |
| # folder "proton" in your home directory. This folder must exist in order | |
| # to make Proton work. | |
| # | |
| # 2. Point the variable "env_dir" in this script to that folder or... |
| # MINIMAL USB gadget setup using CONFIGFS for simulating Razer Gaming HID | |
| # devices for triggering the vulnerable Windows Driver installer | |
| # credits for the Windows Driver install vuln: @j0nh4t | |
| # | |
| # https://twitter.com/j0nh4t/status/1429049506021138437 | |
| # https://twitter.com/an0n_r0/status/1429263450748895236 | |
| # | |
| # the script was developed & tested on Android LineageOS 18.1 |
| //============================================================================================================================== | |
| // An optimized AMD FSR 1.0 implementation for Mobiles | |
| // EASU and RCAS are combined in a single pass. | |
| // Based on https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/ffx-fsr/ffx_fsr1.h | |
| // Details can be found: https://atyuwen.github.io/posts/optimizing-fsr/ | |
| // Distributed under the MIT License. Copyright (c) 2021 atyuwen. | |
| // -- FsrEasuSampleH should be implemented by calling shader, like following: | |
| // AH3 FsrEasuSampleH(AF2 p) { return MyTex.SampleLevel(LinearSampler, p, 0).xyz; } | |
| //============================================================================================================================== | |
| void FsrMobile( |
Moved to https://ftvdb.com