This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
def __treeview_scroll_to_bottom( self, treeview, event, data=None ): | |
adj = treeview.get_vadjustment() | |
adj.set_value(adj.get_upper() - adj.get_page_size()) | |
self.__activate_last_row(treeview) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/bin/bash | |
# | |
# This version uses September 2017 august stretch image, please use this image | |
# | |
if [ "$EUID" -ne 0 ] | |
then echo "Must be root" | |
exit | |
fi |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
sudo apt-get install build-essential cmake pkg-config -y | |
sudo apt-get install libjpeg-dev libtiff5-dev libjasper-dev libpng12-dev -y | |
sudo apt-get install libavcodec-dev libavformat-dev libswscale-dev libv4l-dev -y | |
sudo apt-get install libxvidcore-dev libx264-dev -y | |
sudo apt-get install libgtk2.0-dev libgtk-3-dev -y | |
sudo apt-get install libatlas-base-dev gfortran -y | |
sudo apt-get install python2.7-dev python3-dev -y | |
echo "Downloading OpenCV" | |
wget -O opencv.zip https://github.com/opencv/opencv/archive/3.3.0.zip | |
echo "Unzipping OpenCV" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Oblicza o ile pixeli przesunąć kartę | |
function pixelsToCenter(block) { | |
var viewCenterX = Math.floor(window.innerWidth / 2); | |
var viewCenterY = Math.floor(window.innerHeight / 2); | |
var offset = block.offset(); | |
return { | |
x: function() { | |
return viewCenterX - Math.floor(offset.left + block.outerWidth() / 2); | |
}, | |
y: function() { |