This guide is unmaintained and was created for a specific workshop in 2017. It remains as a legacy reference. Use at your own risk.
Workshop Instructor:
- Lilly Ryan @attacus_au
This workshop is distributed under a CC BY-SA 4.0 license.
// Just before switching jobs: | |
// Add one of these. | |
// Preferably into the same commit where you do a large merge. | |
// | |
// This started as a tweet with a joke of "C++ pro-tip: #define private public", | |
// and then it quickly escalated into more and more evil suggestions. | |
// I've tried to capture interesting suggestions here. | |
// | |
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_, | |
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant, |
// disable :hover on touch devices | |
// based on https://gist.github.com/4404503 | |
// via https://twitter.com/javan/status/284873379062890496 | |
// + https://twitter.com/pennig/status/285790598642946048 | |
// re http://retrogamecrunch.com/tmp/hover | |
// NOTE: we should use .no-touch class on CSS | |
// instead of relying on this JS code | |
function removeHoverCSSRule() { | |
if ('createTouch' in document) { | |
try { |
This guide is unmaintained and was created for a specific workshop in 2017. It remains as a legacy reference. Use at your own risk.
Workshop Instructor:
This workshop is distributed under a CC BY-SA 4.0 license.
I play games regularly, and the sad reality is that it forces me to use Windows on my desktop. There's a Linux installation on there, but rebooting into it is such a massive interruption that I usually just move over to my laptop for programming. Working on a laptop leads to all sorts of ergonomic issues, and it felt like a massive waste to not develop on the desktop hardware I invested so much in. So after extensively researching what the VFIO community has been doing, I've deleted my Windows installation and moved all my gaming into a virtual machine on a Linux host.
Normally VMs are too slow for gaming, but thanks to a feature called VFIO you can run games at near-native performance by passing graphics cards and USB controllers directly to a virtual machine. The only requirement is that your board supports IOMMU, which most modern systems have. In this guide I'll wal
#!/bin/bash | |
echo Setting up remote tunnel in screen session | |
screen -dmS tunnel autossh -N -R *:2222:localhost:22 -i .ssh/cypher tunnel@remote -p22 |