9 billion parameters reasoning about bleeding-edge physics on a $200 GPU. Full thinking chain visible. Nothing cherry-picked.
| Field | Value |
|---|---|
| GPU | RTX 3060 12GB |
| Model | Qwen 3.5 9B Q4_K_M (5.3GB) |
| {%- set image_count = namespace(value=0) %} | |
| {%- set video_count = namespace(value=0) %} | |
| {%- macro render_content(content, do_vision_count, is_system_content=false) %} | |
| {%- if content is string %} | |
| {{- content }} | |
| {%- elif content is iterable and content is not mapping %} | |
| {%- for item in content %} | |
| {%- if 'image' in item or 'image_url' in item or item.type == 'image' %} | |
| {%- if is_system_content %} | |
| {{- raise_exception('System message cannot contain images.') }} |
build a space shooter game with vanilla JavaScript and canvas. no libraries. no frameworks. multi-file project structure.
PROJECT STRUCTURE: space-shooter/ index.html -- entry point, canvas setup, script imports in dependency order (config > audio > particles > background > enemies > player > ui > game) README.md -- what it is, how to run, controls, screenshot placeholder css/styles.css -- fullscreen canvas, cursor hidden during gameplay, no-select, overflow hidden js/ config.js -- color palette, speeds, enemy stats, sizes, all tuning constants game.js -- main game loop, state machine (menu/playing/paused/gameover), collision detection, damage numbers, screen shake