2011年、チームラボ入社。インタラクティブグラフィックスの開発を行うインタラクティブチームを発足。リーダーを務める。
2017年、独立。フリーランスとしてインタラクティブコンテンツの企画・開発を行う。
2018年、WideWireWorksに参画。
| shutdown -r -t 0 -f |
| #if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN | |
| using UnityEngine; | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.Drawing; | |
| using System.Diagnostics; | |
| using System.Runtime.InteropServices; |
| c.rgb = lerp(a.rgb+b.rgb, b.rgb, b.a); |
| Shader "Unlit/Tex2DArrayPlayer" | |
| { | |
| Properties | |
| { | |
| _Prop ("fps, Slices", Vector) = (84, 30, 0,0) | |
| } | |
| SubShader | |
| { | |
| Tags {"Queue" = "Overlay" "IgnoreProjector" = "True" "RenderType" = "Transparent"} | |
| LOD 100 |
| ECHO OFF | |
| :REPEAT | |
| ffmpeg.exe -i %1 -vcodec hap -format hap "%~n1-hap.mov" | |
| if "%~2"=="" GOTO EXIT | |
| shift | |
| GOTO REPEAT | |
| :EXIT | |
| pause |
| using UnityEngine; | |
| #if UNITY_EDITOR | |
| using UnityEditor; | |
| #endif | |
| public class TestCode : MonoBehaviour | |
| { | |
| public TextureFormat format = TextureFormat.RGBAFloat; | |
| public Texture2D tex; |
| half wire(half2 uv) { | |
| half2 d = fwidth(uv); | |
| half2 a2 = smoothstep(half2(0, 0), d*1.0, uv); | |
| half w = 1.0 - min(a2.x, a2.y); | |
| return w; | |
| } | |
| fixed4 frag(v2f i) : SV_Target | |
| { | |
| float2 uv = frac(i.uv * 20); |
| //http://esprog.hatenablog.com/entry/2016/10/17/184146 | |
| Shader "Unlit/Unlit-Tess"{ | |
| Properties{ | |
| _TessFactor("Tess Factor",Vector) = (2,2,2,2) | |
| _DispPhong ("Disp Phong",Range(0,1)) = 0 | |
| } | |
| SubShader{ | |
| Pass{ | |
| CGPROGRAM |