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@vasanthk
vasanthk / System Design.md
Last active April 24, 2025 13:48
System Design Cheatsheet

System Design Cheatsheet

Picking the right architecture = Picking the right battles + Managing trade-offs

Basic Steps

  1. Clarify and agree on the scope of the system
  • User cases (description of sequences of events that, taken together, lead to a system doing something useful)
    • Who is going to use it?
    • How are they going to use it?
@gaearon
gaearon / connect.js
Last active April 24, 2025 04:39
connect.js explained
// connect() is a function that injects Redux-related props into your component.
// You can inject data and callbacks that change that data by dispatching actions.
function connect(mapStateToProps, mapDispatchToProps) {
// It lets us inject component as the last step so people can use it as a decorator.
// Generally you don't need to worry about it.
return function (WrappedComponent) {
// It returns a component
return class extends React.Component {
render() {
return (
@kn9ts
kn9ts / GPLv3.md
Last active April 5, 2025 10:25
GPLv3 explained

GPL3 LICENSE SYNOPSIS

TL;DR* Here's what the license entails:

1. Anyone can copy, modify and distribute this software.
2. You have to include the license and copyright notice with each and every distribution.
3. You can use this software privately.
4. You can use this software for commercial purposes.
5. If you dare build your business solely from this code, you risk open-sourcing the whole code base.
if (
process.env.NODE_ENV === 'production' &&
window.__REACT_DEVTOOLS_GLOBAL_HOOK__ &&
Object.keys(window.__REACT_DEVTOOLS_GLOBAL_HOOK__._renderers).length
) {
window.__REACT_DEVTOOLS_GLOBAL_HOOK__._renderers = {}
}
@andymatuschak
andymatuschak / States-v3.md
Last active April 14, 2025 22:47
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

Thanks everyone for participating in the quiz!
Many of you have posted correct answers.

What we know:

A top-level App component returns <Button /> from its render() method.

Question:

>What is the relationship between `` and this in that `Button`’s `render()`?

@vincent-peng
vincent-peng / Data+HexEncodedString.swift
Last active November 26, 2023 14:28
Convert Data to hex string in Swift
// http://stackoverflow.com/a/40089462
extension Data {
func hexEncodedString() -> String {
return map { String(format: "%02hhx", $0) }.joined()
}
}

A small sketch for a composable validation library.

@tegansnyder
tegansnyder / Preventing-Puppeteer-Detection.md
Created February 23, 2018 02:41
Preventing Puppeteer Detection

I’m looking for any tips or tricks for making chrome headless mode less detectable. Here is what I’ve done so far:

Set my args as follows:

const run = (async () => {

    const args = [
        '--no-sandbox',
        '--disable-setuid-sandbox',
        '--disable-infobars',
@netgfx
netgfx / addObservers.swift
Last active March 4, 2025 07:16
Add observers to AVPlayer
// listening for current item change
self.audioQueueObserver = self.playerQueue?.observe(\.currentItem, options: [.new]) {
[weak self] (player, _) in
print("media item changed...")
}
// listening for current item status change
self.audioQueueStatusObserver = self.playerQueue?.currentItem?.observe(\.status, options: [.new, .old], changeHandler: {
(playerItem, change) in
if playerItem.status == .readyToPlay {