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# Python solution for https://qandwhat.runkite.com/i-failed-a-twitter-interview/ | |
# Actually the original implementation is as following which is done in n-pass: | |
def water_vol_orig(a): | |
lv = rv = -1 | |
result = lmax = rmax = l = 0 | |
r = len(a)-1 # no pass on array | |
while (l < r): | |
lv = a[l] | |
if lv > lmax: |
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# Q: Given an array of numbers, shift 0 and 1 numbers to the end of the array without changing the orders. | |
# Example: | |
# input = [912, 92, 0, 1, 1, 3, 0, 7] | |
# output = [912, 92, 3, 7, 0, 1, 1, 0] | |
# This, BTW, is a tough problem. All the inplace(0(1) space) solutions have O(n^2) time complexity below. But have a | |
# hard logarithmic solution. You can see this Quora thread for details on this: | |
# http://www.quora.com/What-algorithms-move-all-negative-numbers-before-positive-numbers-and-preserve-their-original-orders-at-the-same-time-O-n-time-and-O-1-space-are-required | |
def d(a): |
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# Solution of Level 1 ZigZag Problem. (http://community.topcoder.com/stat?c=problem_statement&pm=1259&rd=4493) | |
def zigzag(a): | |
if len(a) <= 1: return 1 | |
result = 1 | |
prev_diff = 0 | |
for i in range(len(a)-1): | |
diff = a[i+1] - a[i] | |
if diff == 0: | |
continue |
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import random | |
from bisect import bisect | |
class WeightedRandom2(object): | |
def __init__(self, weights): | |
# init interval tree | |
self._psum = [] | |
self._wsum = 0 | |
for k,v in weights.items(): | |
assert v > 0, "weight must be a positive integer" |
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""" | |
Inspired from the great Graph lib.: networkx.utils.unionfind | |
The one implemented in networkx was union by weight and implicitly adds element upon __getitem__. I changed it to union-by-rank and | |
have a add() call equivalent to the make_set() call in the original data structure. | |
to_sets() changed a bit too to remove dependency to networkx. | |
Other than above most of the code is same. | |
""" |
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#include "time.h" | |
#include <sys/time.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
# include <sys/resource.h> | |
struct timeval curtime; | |
struct timespec tp; | |
struct rusage usage; |
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#!/bin/bash | |
set -eu | |
i=1 | |
while [ $i -le 10 ] | |
do | |
gdb_output=$(gdb -batch -ex "run" -ex "bt" --args python regression.py 2>&1) | |
if [[ ${gdb_output} != *'No stack'* ]]; then | |
echo -e "${gdb_output}" | |
break |
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// I am trying to benchmark different ways to store stack traces in Clickhouse db with different codecs and benchmark the compression | |
// The way it works is: | |
// 1. drop/create table with selected codecs | |
// 2. insert ARRAY(UInt32) (or ARRAY(UUID)) of data which mimics a valid stacktrace. Similar to pprof list of LocationIDs. | |
// minCallStackDepth/maxCallStackDepth defines the height range of the callstack and maxLocationCount defines the LocationID cardinality. | |
// The default value is selected as 10_000 which might be OKish since for a mid-sized application there will not be more than 10_000 unique | |
// functions/LocationsIDs? This is an assumption, though. | |
// 3. Optimize table and run stats Query to see column stats. Most important is the ratio. For example with (T64+ZSTD) on ARRAY(Uint32) I get | |
// ~2.3x compression on my local machine. | |
// This is the way I ran clickhouse on my M1: |
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package main | |
import ( | |
"bytes" | |
"fmt" | |
"os" | |
//"runtime" | |
"runtime/pprof" | |
"strconv" | |
"sync" |
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#define PY_SSIZE_T_CLEAN | |
#include <Python.h> | |
#include "frameobject.h" | |
void DebugPrintObjects(unsigned int arg_count, ...) | |
{ | |
unsigned int i; | |
va_list vargs; | |
va_start(vargs, arg_count); |