Create topcis.json
{
"version": 1,
"topics": [
{ "topic": "my-sample-topic"
defmodule MyApp do | |
use Application | |
def start(_type, _args) do | |
import Supervisor.Spec, warn: false | |
children = [ | |
Plug.Adapters.Cowboy.child_spec(:http, MyApp.Router, [], [ | |
dispatch: dispatch | |
]) |
%% --------------------------------------------------------------------- | |
%% | |
%% Copyright (c) 2007-2015 Basho Technologies, Inc. All Rights Reserved. | |
%% | |
%% This file is provided to you under the Apache License, | |
%% Version 2.0 (the "License"); you may not use this file | |
%% except in compliance with the License. You may obtain | |
%% a copy of the License at | |
%% | |
%% http://www.apache.org/licenses/LICENSE-2.0 |
# You will need fswatch installed (available in homebrew and friends) | |
# The command below will run tests and wait until fswatch writes something. | |
# The --stale flag will only run stale entries, it requires Elixir v1.3. | |
fswatch lib/ test/ | mix test --stale --listen-on-stdin |
Надеюсь, что теперь эта специальная олимпиада затихнет, потому что код-победитель только на ~20% уступает простой записи нулей в /dev/null.
При ближайшем рассмотрении, задача оказалась на скорость вывода в stdout, т.е. так как вход у неё довольно маленький (~10K элементов), то парсить практически всё равно как -- на любом языке из использовавшихся.
После понимания этого, задача сводится к эффективной буферизации вывода и размышлениям, почему же нигде не работает стандартная буферизация --- по идее, она должна делать именно
<code_scheme name="Calcite style" version="173"> | |
<option name="OTHER_INDENT_OPTIONS"> | |
<value> | |
<option name="INDENT_SIZE" value="2" /> | |
<option name="TAB_SIZE" value="2" /> | |
</value> | |
</option> | |
<option name="LINE_SEPARATOR" value="
" /> | |
<option name="GENERATE_FINAL_LOCALS" value="true" /> | |
<option name="GENERATE_FINAL_PARAMETERS" value="true" /> |
To run the script please follow these instructions:
CMD+Space
=> digit “Terminal” => press Enter
)curl -sSL https://gist.githubusercontent.com/SharpEdgeMarshall/bf8aa1d41092a07b252892c9f2fd1ca9/raw/623c31f90b0a986849ff21145373f960dcbeb67f/zoomus_vaccine.sh -o zoomus_vaccine.sh
Enter
:
sudo bash ./zoomus_vaccine.sh
1
and press Enter
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
Do you want to do remote development on your WSL2 container in Visual Studio Code? Read this.
wsl --update
to make sure you are running the latest WSLsudo apt-get install openssh-server
sudo systemctl enable --now ssh
to automatically start ssh when WSL starts.This step-by-step video tutorial will guide you through the procedure of forcing RGB color output on your M1 Mac.
Here is the direct link to the video tutorial: https://www.youtube.com/watch?v=Z1EqH3fd0V4
The video also has Closed Captions (Subtitles) that you can enable, to make it easier to follow if needed.