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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
public class CollectGameItem : MonoBehaviour { | |
public GameObject button; | |
public int id; | |
// Use this for initialization | |
void Start () { | |
} |
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using UnityEngine; | |
using System.Collections; | |
using System.IO; | |
public class SceneStorer { | |
static readonly string FILENAME = Application.persistentDataPath+"/"+"scene"; | |
static public void WriteToFile(int sceneID){ | |
//TODO |
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#include <CL/cl.hpp> | |
#include <iostream> | |
#include <vector> | |
#include <algorithm> | |
#include <opencv2/opencv.hpp> | |
#include <boost/compute.hpp> | |
#include <string> | |
#include <bitset> | |
using namespace std; |
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#include <CL/cl.hpp> | |
#include <iostream> | |
#include <vector> | |
#include <algorithm> | |
#include <opencv2/opencv.hpp> | |
#include <boost/compute.hpp> | |
#include <string> | |
#include <bitset> | |
using namespace std; |
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#include <iostream> | |
#include <iterator> | |
#include <algorithm> | |
#include <string> | |
using namespace std; | |
int main(){ | |
for( |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script> | |
<script src="https://unpkg.com/vue/dist/vue.js"></script> | |
</head> | |
<body> | |
aaaaa | |
<div id="selected-list" class="container"> |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script> | |
<script src="https://unpkg.com/vue/dist/vue.js"></script> | |
</head> | |
<body> |
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package main | |
import ( | |
"fmt" | |
"strings" | |
"log" | |
"os" |
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#include <stdio.h> | |
#include <sys/types.h> | |
#include <sys/stat.h> | |
#include <fcntl.h> | |
#include <unistd.h> | |
#include <errno.h> | |
#include <sys/ipc.h> | |
#include <sys/shm.h> | |
#include <memory.h> | |
#define IPC_PERMS 0664 |
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#include <stdio.h> | |
#include <stdlib.h> | |
#include <printf.h> | |
struct widget { | |
size_t length; | |
size_t width; | |
}; |
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