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#include <CL/cl.hpp>
#include <iostream>
#include <vector>
#include <algorithm>
#include <opencv2/opencv.hpp>
#include <boost/compute.hpp>
#include <string>
#include <bitset>
using namespace std;
using UnityEngine;
using System.Collections;
using System.IO;
public class SceneStorer {
static readonly string FILENAME = Application.persistentDataPath+"/"+"scene";
static public void WriteToFile(int sceneID){
//TODO
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class CollectGameItem : MonoBehaviour {
public GameObject button;
public int id;
// Use this for initialization
void Start () {
}