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#include <CL/cl.hpp> | |
#include <iostream> | |
#include <vector> | |
#include <algorithm> | |
#include <opencv2/opencv.hpp> | |
#include <boost/compute.hpp> | |
#include <string> | |
#include <bitset> | |
using namespace std; |
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using UnityEngine; | |
using System.Collections; | |
using System.IO; | |
public class SceneStorer { | |
static readonly string FILENAME = Application.persistentDataPath+"/"+"scene"; | |
static public void WriteToFile(int sceneID){ | |
//TODO |
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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
public class CollectGameItem : MonoBehaviour { | |
public GameObject button; | |
public int id; | |
// Use this for initialization | |
void Start () { | |
} |
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