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uniform vec2 u_resolution; | |
void main(){ | |
vec2 st = gl_FragCoord.xy/u_resolution.xy; | |
vec3 color; | |
float shaders = 50.0; | |
for(float i = 0.0; i < shaders; i++){ | |
float left = step(1.0/shaders*(shaders - i), st.x); | |
color += vec3(left * 1.0/shaders); | |
gl_FragColor = vec4(color,1.0); | |
} |
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import beads.*; | |
import java.util.Arrays; | |
AudioContext ac; | |
GranularSamplePlayer player; | |
void setup() { | |
size(800, 600); | |
ac = new AudioContext(); | |
Sample sample = SampleManager.sample(dataPath("Violet.mp3")); | |
player = new GranularSamplePlayer(ac, sample); |
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;; package | |
(require 'package) | |
(add-to-list 'package-archives | |
'("melpa" . "http://melpa.milkbox.net/packages/") t) | |
(add-to-list 'package-archives | |
'("marmalade" . "http://marmalade-repo.org/packages/")) | |
(package-initialize) | |
;; basic settings | |
(tool-bar-mode 0) |
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#version 120 | |
uniform sampler2DRect tex0; // ソースのテクスチャ | |
uniform float threshold; // 閾値 | |
uniform vec3 chromaKeyColor; // キーの色 | |
varying vec2 texCoordVarying; | |
void main() | |
{ | |
// テクスチャーの色を取得 |
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int NUM = 1000; //パーティクルの数 | |
//パーティクルを格納する配列 | |
ParticleVec3[] particles = new ParticleVec3[NUM]; | |
void setup() { | |
size(1280, 720, P3D); | |
frameRate(60); | |
//パーティクルを初期化 | |
for (int i = 0; i < NUM; i++) { | |
//クラスをインスタンス化 |
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ArrayList<Bubble> bubbles; //Bubbleクラスを格納するArrayList | |
PImage image; //色をピックアップするイメージ | |
int maxSize = 40; //円の最大サイズ(直径) | |
void setup() { | |
//画面初期設定 | |
size(1200, 900); | |
frameRate(60); | |
noStroke(); | |
//ArrayListの初期化 |
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bps (170/120) | |
d1 $ | |
stack[ | |
sound "909", | |
sound "~ bass:1" | |
] | |
let pat1 = "{-12 ~ [~ 0] ~ 0*2 [~ 0]}%4" |
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% /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" |
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d1 $sound "bd" |
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import oscP5.*; | |
import netP5.*; | |
OscP5 oscP5; | |
NetAddress myRemoteLocation; | |
float x; | |
float y; | |
void setup() { | |
size(600, 600); |