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@tado
tado / main.cpp
Last active June 25, 2024 09:43
C++ Pointer Explanation
int val = 123; // 値を代入
cout << "val: " << val << endl; // 値を表示
cout << "&val: " << &val << endl; // 値が格納されているアドレスを表示
int* ptr; // ポインタを作成
ptr = &val; // ポインタにアドレスを格納
cout << "ptr: " << ptr << endl; // 値が格納されているアドレスを表示
cout << "*ptr: " << *ptr << endl; // ポインタに格納された値を表示
int* intPtr = new int(); // Int型値を格納する領域をメモリーに新規生成
@tado
tado / sketch.js
Last active May 23, 2024 05:06
p5.js Animation
function setup() {
createCanvas(windowWidth, windowHeight);
colorMode(HSB, 360, 100, 100, 100);
locationX = width / 2;
locationY = height / 2;
velocityX = random(-50, 50);
velocityY = random(-50, 50);
}
function draw() {
@tado
tado / ofApp.cpp
Last active May 21, 2024 10:55
openFrameworks 3D vector animation
#include "ofApp.h"
void ofApp::setup() {
}
void ofApp::update() {
for (int i = 0; i < location.size(); i++) {
location[i] += velocity[i];
if (location[i].x < 0 || location[i].x > ofGetWidth()) {
velocity[i].x *= -1;
@tado
tado / ofApp.cpp
Last active May 14, 2024 11:44
openFrameworks Array Animation Template
#include "ofApp.h"
void ofApp::setup() {
}
void ofApp::update() {
for (int i = 0; i < location.size(); i++) {
location[i] += velocity[i];
if (location[i].x < 0 || location[i].x > ofGetWidth()) {
velocity[i].x *= -1;
@tado
tado / ofApp.cpp
Created May 7, 2024 06:30
openFrameworks Animation Basic Template
#include "ofApp.h"
void ofApp::setup() {
locationX = ofGetWidth() / 2.0;
locationY = ofGetHeight() / 2.0;
velocityX = ofRandom(-10, 10);
velocityY = ofRandom(-10, 10);
}
void ofApp::update() {
@tado
tado / index.html
Last active April 20, 2024 22:52
Teachable Machine + p5.js + ml5 テンプレート
<html>
<head>
<meta charset="UTF-8">
<title>Webcam Image Classification using a pre-trained customized model and p5.js</title>
<link rel="stylesheet" type="text/css" href="style.css">
<!-- Teachable Machine実行のためいろいろなJSライブラリーを読み込み -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.9.0/p5.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.9.0/addons/p5.dom.min.js"></script>
<script src="https://unpkg.com/ml5@latest/dist/ml5.min.js" type="text/javascript"></script>
</head>
@tado
tado / my-synths.scd
Last active March 21, 2024 22:02
SuperColider instruments for my live coding performance
(
SynthDef("superdown", {
arg out = 0, sustain=1, gate = 1, amp = 1, freq, pitch1 = 0.3333333, voice = 800, clipAmount = 0.01, pan, decay=0;
var carFreq = freq;
var modFreq = freq * pitch1;
var modEnv = EnvGen.ar(Env.adsr(0.001, 0.2, 0.5, 0.0, peakLevel: voice), timeScale:sustain);
var pitchenv = EnvGen.kr(Env.new(levels: [1, 0], times: [2], curve: [-5]), timeScale:sustain, doneAction:2);
var mod = SinOsc.ar([modFreq, modFreq * 1.01]) * modEnv;
var car = SinOsc.ar((carFreq + mod) * pitchenv);
var env = EnvGen.ar(Env.pairs([[0,0],[0.1,1],[0.2,1-decay],[0.95,1-decay],[1,0]], -3), timeScale:sustain, doneAction:2);
@tado
tado / SuperColliderBasics.scd
Last active December 6, 2023 05:06
Super Collider Basic
// 関数の定義、値の出力
{"Hello World"}.value;
// 関数の定義、音の出力(Sin波)
{SinOsc.ar()}.play;
// Sin波の周波数の指定 (220Hz)
{SinOsc.ar(220)}.play;
// 左右2chに
@tado
tado / emacs-ahkv2.ahk
Last active March 18, 2024 22:39
Emacs-like keybindings for AutoHotKey v2 (ref. https://qiita.com/asublue/items/0e3fad2667545793466d)
#Requires AutoHotkey v2.0
;;
;; An autohotkey script that provides emacs-like keybinding on Windows
;;
;; global constants
DEBUG_MODE := 0
;; global variables
@tado
tado / startup.sc
Last active November 14, 2024 08:32
SuperCollider startup files for TidalCycles
/*
* startup.scd - SuperDirt setup
*
*/
s = Server.local;
s.reboot {
// s.options.device = "ASIO : ASIO Fireface USB";
s.options.sampleRate = 96000;
s.options.numBuffers = 1024 * 256; // increase this if you need to load more samples