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| float r = 100; | |
| PVector p1, p2, p3, p4; | |
| void setup() { | |
| size(500, 500); | |
| colorMode(HSB, 360, 100, 100); | |
| noStroke(); | |
| fill(220,80,100); | |
| p1 = new PVector( | |
| cos(radians(0))*r, |
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| tell application "Dropbox" | |
| quit | |
| end tell | |
| delay 1 | |
| tell application "Finder" | |
| activate | |
| eject "HDD_1.5TB" | |
| eject "time_machine" |
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| #include <CircularLED.h> | |
| CircularLED circularLED1(3, 2); | |
| CircularLED circularLED2(5, 4); | |
| //CircularLED circularLED; | |
| unsigned int LED[24]; | |
| unsigned int LED_Nums[] = {1, 2, 3, 4, 6, 8, 12, 24}; | |
| int LED_Status = 0; | |
| int LED_Num = LED_Nums[LED_Status]; | |
| int LED_rotator = 24 / LED_Num; |
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| #include <SoftwareSerial.h> | |
| #include <MP3Player_KT403A.h> | |
| #include <stdio.h> | |
| #include <SoftwareSerial.h> | |
| #include <Ultrasonic.h> | |
| #include <TM1637.h> | |
| #define ROTARY_ANGLE_SENSOR A0 | |
| #define LED 5//the Grove - LED is connected to D3 of Arduino | |
| #define NANA_SEG_CLK 7 |
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| #include <WaveHC.h> | |
| #include <WaveUtil.h> | |
| #define FSRPin 0 // Pin Num for FSR | |
| #define HS1Pin 1 // Pin Num for HS1 | |
| #define HS2Pin 2 // Pin Num for HS2 | |
| #define PMPin 3 // Pin Num for PM | |
| #define ledFSR 11 // Pin for LED detect FSR status |
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| #include <WaveHC.h> | |
| #include <WaveUtil.h> | |
| #define FSRPin 0 // Pin Num for FSR | |
| #define HS1Pin 1 // Pin Num for HS1 | |
| #define HS2Pin 2 // Pin Num for HS2 | |
| #define PMPin 3 // Pin Num for PM | |
| #define ledFSR 11 // Pin for LED detect FSR status | |
| #define ledHS1 12 // Pin for LED detect HS1 status |
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| #include <WaveHC.h> | |
| #include <WaveUtil.h> | |
| #define FSRPin 0 // Pin Num for FSR | |
| #define HS1Pin 1 // Pin Num for HS1 | |
| #define HS2Pin 2 // Pin Num for HS2 | |
| #define PMPin 3 // Pin Num for PM | |
| #define ledFSR 11 // Pin for LED detect FSR status | |
| #define ledHS1 12 // Pin for LED detect HS1 status |
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| /* | |
| * HELL_STAMP SOUND PLAY | |
| * | |
| */ | |
| #include <WaveHC.h> | |
| #include <WaveUtil.h> | |
| // put pi in flash memory | |
| const char sound_file[] PROGMEM = "12345789"; |
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| # Your keymap | |
| # | |
| # Atom keymaps work similarly to style sheets. Just as style sheets use | |
| # selectors to apply styles to elements, Atom keymaps use selectors to associate | |
| # keystrokes with events in specific contexts. Unlike style sheets however, | |
| # each selector can only be declared once. | |
| # | |
| # You can create a new keybinding in this file by typing "key" and then hitting | |
| # tab. | |
| # |
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| float a = 250; | |
| float b = 250; | |
| void setup(){ | |
| size(500,500); | |
| colorMode(HSB,360,100,100); | |
| background(0,0,100); | |
| noFill(); | |
| } | |
| void draw(){ |