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| import TensorFlow | |
| import Python | |
| let np = Python.import("numpy") | |
| let randomNumbers = Tensor<Float>(randomUniform: [5, 5]) | |
| print(randomNumbers) | |
| let rotatedRandomNumbers = Tensor<Float>(numpy: np.rot90(randomNumbers.makeNumpyArray())) | |
| print(rotatedRandomNumbers) |
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| struct ContentView : View { | |
| @State var stackLocation: CGPoint = .zero | |
| @State var stackAngle: Angle = .zero | |
| var body: some View { | |
| VStack(alignment: .leading) { | |
| Text("Hello World") | |
| .font(.largeTitle) | |
| .bold() | |
| Text("This is my test app.") |
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| VStack(alignment: .leading) { | |
| Text("Hello World") | |
| .font(.largeTitle) | |
| .bold() | |
| Text("This is my test app.") | |
| } | |
| .offset(x: stackLocation.x, y: stackLocation.y) | |
| .gesture(DragGesture() | |
| .onChanged { | |
| self.stackLocation = $0.location |
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| VStack(alignment: .leading) { | |
| Text("Hello World") | |
| .font(.largeTitle) | |
| .bold() | |
| Text("This is my test app.") | |
| } | |
| .offset(x: stackLocation.x, y: stackLocation.y) | |
| .gesture(DragGesture() | |
| .onChanged { | |
| self.stackLocation = $0.location |
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| VStack(alignment: .leading) { | |
| Text("Hello World") | |
| .font(.largeTitle) | |
| .bold() | |
| Text("This is my test app.") | |
| } | |
| .offset(x: stackLocation.x, y: stackLocation.y) |
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| struct ContentView : View { | |
| @State var stackLocation: CGPoint = .zero | |
| var body: some View { | |
| VStack(alignment: .leading) { | |
| Text("Hello World") | |
| .font(.largeTitle) | |
| .bold() | |
| Text("This is my test app.") | |
| } |
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| VStack(alignment: .leading) { | |
| Text("Hello World") | |
| .font(.largeTitle) | |
| .bold() | |
| Text("This is my test app.") | |
| } |
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| VStack { | |
| Text("Hello World") | |
| .font(.largeTitle) | |
| .bold() | |
| Text("This is my test app.") | |
| } |
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| Text("Hello World") | |
| .font(.largeTitle) | |
| .bold() |
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| import SwiftUI | |
| struct ContentView : View { | |
| var body: some View { | |
| Text("Hello World") | |
| } | |
| } | |
| #if DEBUG | |
| struct ContentView_Previews : PreviewProvider { |